forked from blender/blender
davidhaver-WIP-realize-depth #3
@ -638,6 +638,7 @@ static void gather_realize_tasks_recursive(GatherTasksInfo &gather_info,
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// gather_info.instances_components_to_merge.append(instances_component);
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// gather_info.instances_components_to_merge.append(instances_component);
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// gather_info.instances_components_transforms.append(base_transform);
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// gather_info.instances_components_transforms.append(base_transform);
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}
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}
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else{
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const auto &instances_component = *static_cast<const bke::InstancesComponent *>(component);
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const auto &instances_component = *static_cast<const bke::InstancesComponent *>(component);
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const Instances *instances = instances_component.get();
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const Instances *instances = instances_component.get();
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if (instances != nullptr && instances->instances_num() > 0) {
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if (instances != nullptr && instances->instances_num() > 0) {
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@ -648,6 +649,7 @@ static void gather_realize_tasks_recursive(GatherTasksInfo &gather_info,
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base_transform,
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base_transform,
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base_instance_context);
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base_instance_context);
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}
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}
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}
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break;
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break;
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}
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}
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case bke::GeometryComponent::Type::Volume: {
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case bke::GeometryComponent::Type::Volume: {
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