forked from blender/blender
davidhaver-WIP-realize-depth #3
@ -612,7 +612,7 @@ bool GeometrySet::attribute_foreach(const Span<GeometryComponent::Type> componen
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if (reference.type() == InstanceReference::Type::GeometrySet) {
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if (reference.type() == InstanceReference::Type::GeometrySet) {
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bke::GeometrySet instance_geometry_set = reference.geometry_set();
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bke::GeometrySet instance_geometry_set = reference.geometry_set();
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if (current_depth != depth_target_tmp) {
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if (current_depth != depth_target_tmp) {
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is_child_has_component = instance_geometry_set.attribute_foreach(component_types,
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is_child_has_component = is_child_has_component || instance_geometry_set.attribute_foreach(component_types,
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current_depth + 1,
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current_depth + 1,
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depth_target_tmp,
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depth_target_tmp,
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instance_depth,
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instance_depth,
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