forked from blender/blender
davidhaver-WIP-realize-depth #3
@ -581,28 +581,15 @@ bool GeometrySet::attribute_foreach(const Span<GeometryComponent::Type> componen
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const IndexMask selection,
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const AttributeForeachCallback callback) const
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{
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/**
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* Iterate over attributes of a geometric set and its instances.
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* Parameters:
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* - component_types: Types of components to consider.
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* - include_instances: Flag indicating whether to include instances.
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* - current_depth: Current depth in the hierarchy.
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* - depth_target: Target depth for attribute processing.
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* - instance_depth: Depth information for instances.
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* - selection: Index mask for selection.
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* - callback: Callback function for attribute processing.
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*/
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// Initialize flag to track if child instances have the specified components.
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/*Initialize flag to track if child instances have the specified components.*/
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bool is_child_has_component = true;
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// Process instances if required and instances are available.
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if (this->has_instances()) {
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is_child_has_component = false;
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// Iterate over instances based on the selection index mask.
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const Instances &instances = *this->get_instances();
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// ensure objects and collection are included.
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/*ensure objects and collection are included.*/
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Instances ensure_instances = instances;
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ensure_instances.ensure_geometry_instances();
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const IndexMask indices = (current_depth == 0) ?
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@ -614,7 +601,7 @@ bool GeometrySet::attribute_foreach(const Span<GeometryComponent::Type> componen
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bke::InstanceReference reference =
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ensure_instances.references()[ensure_instances.reference_handles()[i]];
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// Process child instances with a recursive call.
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/*Process child instances with a recursive call.*/
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if (reference.type() == InstanceReference::Type::GeometrySet) {
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bke::GeometrySet instance_geometry_set = reference.geometry_set();
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if (current_depth != depth_target_tmp) {
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@ -627,42 +614,37 @@ bool GeometrySet::attribute_foreach(const Span<GeometryComponent::Type> componen
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}
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}
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}
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}
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// Flag to track if any relevant attributes were found.
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/*Flag to track if any relevant attributes were found.*/
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bool is_relevant = false;
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// Iterate over specified component types.
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for (const GeometryComponent::Type component_type : component_types) {
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// Skip if the component type is not present.
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if (!this->has(component_type)) {
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continue;
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}
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// Check for a special instance condition.
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/*Check if the current instance components is the main one*/
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const bool is_special_instance = (component_type == GeometryComponent::Type::Instance) &&
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(component_types.size() > 1);
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if (is_special_instance && !is_child_has_component) {
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continue;
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}
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// Process attributes for the current component.
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/*Process attributes for the current component.*/
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const GeometryComponent &component = *this->get_component(component_type);
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const std::optional<AttributeAccessor> attributes = component.attributes();
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if (attributes.has_value()) {
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// Invoke callback for each attribute.
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attributes->for_all(
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[&](const AttributeIDRef &attributeId, const AttributeMetaData &metaData) {
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callback(attributeId, metaData, component);
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return true;
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});
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// Set the flag indicating relevant attributes were found.
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is_relevant = true;
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}
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}
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// Return whether any relevant attributes were found.
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return is_relevant;
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}
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