davidhaver-WIP-realize-depth #3

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David-Haver wants to merge 65 commits from David-Haver/blender-old:davidhaver-WIP-realize-depth into WIP-realize-depth

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@ -581,28 +581,15 @@ bool GeometrySet::attribute_foreach(const Span<GeometryComponent::Type> componen
const IndexMask selection,
const AttributeForeachCallback callback) const
{
/**
* Iterate over attributes of a geometric set and its instances.
* Parameters:
* - component_types: Types of components to consider.
* - include_instances: Flag indicating whether to include instances.
* - current_depth: Current depth in the hierarchy.
* - depth_target: Target depth for attribute processing.
* - instance_depth: Depth information for instances.
* - selection: Index mask for selection.
* - callback: Callback function for attribute processing.
*/
// Initialize flag to track if child instances have the specified components.
/*Initialize flag to track if child instances have the specified components.*/
bool is_child_has_component = true;
// Process instances if required and instances are available.
if (this->has_instances()) {
is_child_has_component = false;
// Iterate over instances based on the selection index mask.
const Instances &instances = *this->get_instances();
// ensure objects and collection are included.
/*ensure objects and collection are included.*/
Instances ensure_instances = instances;
ensure_instances.ensure_geometry_instances();
const IndexMask indices = (current_depth == 0) ?
@ -614,7 +601,7 @@ bool GeometrySet::attribute_foreach(const Span<GeometryComponent::Type> componen
bke::InstanceReference reference =
ensure_instances.references()[ensure_instances.reference_handles()[i]];
// Process child instances with a recursive call.
/*Process child instances with a recursive call.*/
if (reference.type() == InstanceReference::Type::GeometrySet) {
bke::GeometrySet instance_geometry_set = reference.geometry_set();
if (current_depth != depth_target_tmp) {
@ -627,42 +614,37 @@ bool GeometrySet::attribute_foreach(const Span<GeometryComponent::Type> componen
}
}
}
}
// Flag to track if any relevant attributes were found.
/*Flag to track if any relevant attributes were found.*/
bool is_relevant = false;
// Iterate over specified component types.
for (const GeometryComponent::Type component_type : component_types) {
// Skip if the component type is not present.
if (!this->has(component_type)) {
continue;
}
// Check for a special instance condition.
/*Check if the current instance components is the main one*/
const bool is_special_instance = (component_type == GeometryComponent::Type::Instance) &&
(component_types.size() > 1);
if (is_special_instance && !is_child_has_component) {
continue;
}
// Process attributes for the current component.
/*Process attributes for the current component.*/
const GeometryComponent &component = *this->get_component(component_type);
const std::optional<AttributeAccessor> attributes = component.attributes();
if (attributes.has_value()) {
// Invoke callback for each attribute.
attributes->for_all(
[&](const AttributeIDRef &attributeId, const AttributeMetaData &metaData) {
callback(attributeId, metaData, component);
return true;
});
// Set the flag indicating relevant attributes were found.
is_relevant = true;
}
}
// Return whether any relevant attributes were found.
return is_relevant;
}