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io_scene_3ds: cleanup texture handling #10

Merged
Sebastian Sille merged 5 commits from :main into main 2023-02-28 18:43:57 +01:00
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@ -731,8 +731,8 @@ def make_material_chunk(material, image):
diffuse = []
for link in wrap.material.node_tree.links:
if link.from_node.type == 'TEX_IMAGE' and link.to_node.type != 'BSDF_PRINCIPLED':
diffuse = [link.from_node.image] if not wrap.normalmap_texture else None
if link.from_node.type == 'TEX_IMAGE' and link.to_node.type == 'MIX_RGB':
diffuse = [link.from_node.image]
if diffuse:
if primary_tex == False: