New Addon: Import_max #20
1518
io_import_max.py
Normal file
1518
io_import_max.py
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,175 +0,0 @@
|
||||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
from bpy_extras.io_utils import (
|
||||
ImportHelper,
|
||||
ExportHelper,
|
||||
orientation_helper,
|
||||
axis_conversion,
|
||||
)
|
||||
from bpy.props import (
|
||||
BoolProperty,
|
||||
EnumProperty,
|
||||
FloatProperty,
|
||||
StringProperty,
|
||||
)
|
||||
import bpy
|
||||
bl_info = {
|
||||
"name": "Autodesk 3DS format",
|
||||
"author": "Bob Holcomb, Campbell Barton, Andreas Atteneder, Sebastian Schrand",
|
||||
"version": (2, 3, 1),
|
||||
"blender": (3, 0, 0),
|
||||
"location": "File > Import",
|
||||
"description": "Import 3DS, meshes, uvs, materials, textures, "
|
||||
"cameras & lamps",
|
||||
"warning": "Images must be in file folder",
|
||||
"doc_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
|
||||
"Scripts/Import-Export/Autodesk_3DS",
|
||||
"category": "Import-Export",
|
||||
}
|
||||
|
||||
if "bpy" in locals():
|
||||
import importlib
|
||||
if "import_3ds" in locals():
|
||||
importlib.reload(import_3ds)
|
||||
if "export_3ds" in locals():
|
||||
importlib.reload(export_3ds)
|
||||
|
||||
|
||||
@orientation_helper(axis_forward='Y', axis_up='Z')
|
||||
class Import3DS(bpy.types.Operator, ImportHelper):
|
||||
"""Import from 3DS file format (.3ds)"""
|
||||
bl_idname = "import_scene.autodesk_3ds"
|
||||
bl_label = 'Import 3DS'
|
||||
bl_options = {'UNDO'}
|
||||
|
||||
filename_ext = ".3ds"
|
||||
filter_glob: StringProperty(default="*.3ds", options={'HIDDEN'})
|
||||
|
||||
constrain_size: FloatProperty(
|
||||
name="Size Constraint",
|
||||
description="Scale the model by 10 until it reaches the "
|
||||
"size constraint (0 to disable)",
|
||||
min=0.0, max=1000.0,
|
||||
soft_min=0.0, soft_max=1000.0,
|
||||
default=10.0,
|
||||
)
|
||||
use_image_search: BoolProperty(
|
||||
name="Image Search",
|
||||
description="Search subdirectories for any associated images "
|
||||
"(Warning, may be slow)",
|
||||
default=True,
|
||||
)
|
||||
use_apply_transform: BoolProperty(
|
||||
name="Apply Transform",
|
||||
description="Workaround for object transformations "
|
||||
"importing incorrectly",
|
||||
default=True,
|
||||
)
|
||||
|
||||
read_keyframe: bpy.props.BoolProperty(
|
||||
name="Read Keyframe",
|
||||
description="Read the keyframe data",
|
||||
default=True,
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
from . import import_3ds
|
||||
|
||||
keywords = self.as_keywords(ignore=("axis_forward",
|
||||
"axis_up",
|
||||
"filter_glob",
|
||||
))
|
||||
|
||||
global_matrix = axis_conversion(from_forward=self.axis_forward,
|
||||
from_up=self.axis_up,
|
||||
).to_4x4()
|
||||
keywords["global_matrix"] = global_matrix
|
||||
|
||||
return import_3ds.load(self, context, **keywords)
|
||||
|
||||
|
||||
@orientation_helper(axis_forward='Y', axis_up='Z')
|
||||
class Export3DS(bpy.types.Operator, ExportHelper):
|
||||
"""Export to 3DS file format (.3ds)"""
|
||||
bl_idname = "export_scene.autodesk_3ds"
|
||||
bl_label = 'Export 3DS'
|
||||
|
||||
filename_ext = ".3ds"
|
||||
filter_glob: StringProperty(
|
||||
default="*.3ds",
|
||||
options={'HIDDEN'},
|
||||
)
|
||||
|
||||
use_selection: BoolProperty(
|
||||
name="Selection Only",
|
||||
description="Export selected objects only",
|
||||
default=False,
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
from . import export_3ds
|
||||
|
||||
keywords = self.as_keywords(ignore=("axis_forward",
|
||||
"axis_up",
|
||||
"filter_glob",
|
||||
"check_existing",
|
||||
))
|
||||
global_matrix = axis_conversion(to_forward=self.axis_forward,
|
||||
to_up=self.axis_up,
|
||||
).to_4x4()
|
||||
keywords["global_matrix"] = global_matrix
|
||||
|
||||
return export_3ds.save(self, context, **keywords)
|
||||
|
||||
|
||||
# Add to a menu
|
||||
def menu_func_export(self, context):
|
||||
self.layout.operator(Export3DS.bl_idname, text="3D Studio (.3ds)")
|
||||
|
||||
|
||||
def menu_func_import(self, context):
|
||||
self.layout.operator(Import3DS.bl_idname, text="3D Studio (.3ds)")
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(Import3DS)
|
||||
bpy.utils.register_class(Export3DS)
|
||||
|
||||
bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
|
||||
bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(Import3DS)
|
||||
bpy.utils.unregister_class(Export3DS)
|
||||
|
||||
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
|
||||
bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
|
||||
|
||||
# NOTES:
|
||||
# why add 1 extra vertex? and remove it when done? -
|
||||
# "Answer - eekadoodle - would need to re-order UV's without this since face
|
||||
# order isnt always what we give blender, BMesh will solve :D"
|
||||
#
|
||||
# disabled scaling to size, this requires exposing bb (easy) and understanding
|
||||
# how it works (needs some time)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user