io_scene_3ds: Update for Blender 3.x #4
@ -32,8 +32,8 @@ import bpy
|
||||
bl_info = {
|
||||
"name": "Autodesk 3DS format",
|
||||
"author": "Bob Holcomb, Campbell Barton, Andreas Atteneder, Sebastian Schrand",
|
||||
"version": (2, 1, 0),
|
||||
"blender": (2, 82, 0),
|
||||
"version": (2, 2, 0),
|
||||
"blender": (3, 0, 0),
|
||||
"location": "File > Import",
|
||||
"description": "Import 3DS, meshes, uvs, materials, textures, "
|
||||
"cameras & lamps",
|
||||
|
@ -645,8 +645,8 @@ def make_material_chunk(material, image):
|
||||
|
||||
name_str = material.name if material else "None"
|
||||
|
||||
if image:
|
||||
name_str += image.name
|
||||
#if image:
|
||||
# name_str += image.name
|
||||
|
||||
name.add_variable("name", _3ds_string(sane_name(name_str)))
|
||||
material_chunk.add_subchunk(name)
|
||||
@ -670,6 +670,7 @@ def make_material_chunk(material, image):
|
||||
material_chunk.add_subchunk(make_percent_subchunk(MATSHIN2, wrap.specular))
|
||||
material_chunk.add_subchunk(make_percent_subchunk(MATSHIN3, wrap.metallic))
|
||||
material_chunk.add_subchunk(make_percent_subchunk(MATTRANS, 1 - wrap.alpha))
|
||||
material_chunk.add_subchunk(make_percent_subchunk(MATSELFILPCT, wrap.emission_strength))
|
||||
material_chunk.add_subchunk(shading)
|
||||
|
||||
if wrap.base_color_texture:
|
||||
@ -704,13 +705,10 @@ def make_material_chunk(material, image):
|
||||
normal = [wrap.normalmap_texture]
|
||||
bump = wrap.normalmap_strength
|
||||
b_pct = min(bump, 1)
|
||||
bumpval = min(999, (bump * 100)) # 3ds max bump = 999
|
||||
strength = _3ds_chunk(MAT_BUMP_PERCENT)
|
||||
strength.add_variable("bump_pct", _3ds_ushort(int(bumpval)))
|
||||
matmap = make_material_texture_chunk(MAT_BUMPMAP, normal, b_pct)
|
||||
if matmap:
|
||||
material_chunk.add_subchunk(matmap)
|
||||
material_chunk.add_subchunk(strength)
|
||||
material_chunk.add_subchunk(make_percent_subchunk(MAT_BUMP_PERCENT, b_pct))
|
||||
|
||||
if wrap.roughness_texture:
|
||||
roughness = [wrap.roughness_texture]
|
||||
@ -720,7 +718,7 @@ def make_material_chunk(material, image):
|
||||
material_chunk.add_subchunk(matmap)
|
||||
|
||||
if wrap.emission_color_texture:
|
||||
e_pct = sum(wrap.emission_color[:]) * .25
|
||||
e_pct = wrap.emission_strength
|
||||
emission = [wrap.emission_color_texture]
|
||||
matmap = make_material_texture_chunk(MAT_SELFIMAP, emission, e_pct)
|
||||
if matmap:
|
||||
@ -907,8 +905,8 @@ def make_faces_chunk(tri_list, mesh, materialDict):
|
||||
context_face_array = unique_mats[ma, img][1]
|
||||
except:
|
||||
name_str = ma if ma else "None"
|
||||
if img:
|
||||
name_str += img
|
||||
#if img:
|
||||
# name_str += img
|
||||
|
||||
context_face_array = _3ds_array()
|
||||
unique_mats[ma, img] = _3ds_string(sane_name(name_str)), context_face_array
|
||||
@ -1169,7 +1167,7 @@ def save(operator,
|
||||
):
|
||||
|
||||
import time
|
||||
from bpy_extras.io_utils import create_derived_objects, free_derived_objects
|
||||
#from bpy_extras.io_utils import create_derived_objects, free_derived_objects
|
||||
|
||||
"""Save the Blender scene to a 3ds file."""
|
||||
|
||||
@ -1185,7 +1183,7 @@ def save(operator,
|
||||
|
||||
scene = context.scene
|
||||
layer = context.view_layer
|
||||
#depsgraph = context.evaluated_depsgraph_get()
|
||||
depsgraph = context.evaluated_depsgraph_get()
|
||||
|
||||
# Initialize the main chunk (primary):
|
||||
primary = _3ds_chunk(PRIMARY)
|
||||
@ -1233,7 +1231,9 @@ def save(operator,
|
||||
|
||||
for ob in objects:
|
||||
# get derived objects
|
||||
free, derived = create_derived_objects(scene, ob)
|
||||
#free, derived = create_derived_objects(scene, ob)
|
||||
derived_dict = bpy_extras.io_utils.create_derived_objects(depsgraph, [ob])
|
||||
derived = derived_dict.get(ob)
|
||||
|
||||
if derived is None:
|
||||
continue
|
||||
@ -1242,7 +1242,6 @@ def save(operator,
|
||||
if ob.type not in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META'}:
|
||||
continue
|
||||
|
||||
#ob_derived_eval = ob_derived.evaluated_get(depsgraph)
|
||||
try:
|
||||
data = ob_derived.to_mesh()
|
||||
except:
|
||||
@ -1286,8 +1285,8 @@ def save(operator,
|
||||
|
||||
# ob_derived_eval.to_mesh_clear()
|
||||
|
||||
if free:
|
||||
free_derived_objects(ob)
|
||||
#if free:
|
||||
# free_derived_objects(ob)
|
||||
|
||||
# Make material chunks for all materials used in the meshes:
|
||||
for ma_image in materialDict.values():
|
||||
|
@ -63,6 +63,7 @@ MAT_SHIN2 = 0xA041 # Shininess of the object/material (percent)
|
||||
MAT_SHIN3 = 0xA042 # Reflection of the object/material (percent)
|
||||
MAT_TRANSPARENCY = 0xA050 # Transparency value of material (percent)
|
||||
MAT_SELF_ILLUM = 0xA080 # Self Illumination value of material
|
||||
MATSELFILPCT = 0xA084 # Self illumination strength (percent)
|
||||
MAT_WIRE = 0xA085 # Only render's wireframe
|
||||
|
||||
MAT_TEXTURE_MAP = 0xA200 # This is a header for a new texture map
|
||||
@ -465,6 +466,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, IMAGE_SE
|
||||
pct = 50
|
||||
|
||||
contextWrapper.emission_color = contextMaterial.line_color[:3]
|
||||
contextWrapper.emission_strength = contextMaterial.line_priority / 100
|
||||
contextWrapper.base_color = contextMaterial.diffuse_color[:3]
|
||||
contextWrapper.specular = contextMaterial.specular_intensity
|
||||
contextWrapper.roughness = contextMaterial.roughness
|
||||
@ -667,6 +669,18 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, IMAGE_SE
|
||||
print("Cannot read material transparency")
|
||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
|
||||
elif new_chunk.ID == MATSELFILPCT:
|
||||
read_chunk(file, temp_chunk)
|
||||
if temp_chunk.ID == PERCENTAGE_SHORT:
|
||||
temp_data = file.read(SZ_U_SHORT)
|
||||
temp_chunk.bytes_read += SZ_U_SHORT
|
||||
contextMaterial.line_priority = int(struct.unpack('H', temp_data)[0])
|
||||
elif temp_chunk.ID == PERCENTAGE_FLOAT:
|
||||
temp_data = file.read(SZ_FLOAT)
|
||||
temp_chunk.bytes_read += SZ_FLOAT
|
||||
contextMaterial.line_priority = (float(struct.unpack('f', temp_data)[0]) * 100)
|
||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
|
||||
elif new_chunk.ID == MAT_TEXTURE_MAP:
|
||||
read_texture(new_chunk, temp_chunk, "Diffuse", "COLOR")
|
||||
|
||||
@ -684,11 +698,18 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, IMAGE_SE
|
||||
read_texture(new_chunk, temp_chunk, "Bump", "NORMAL")
|
||||
|
||||
elif new_chunk.ID == MAT_BUMP_PERCENT:
|
||||
temp_data = file.read(SZ_U_SHORT)
|
||||
new_chunk.bytes_read += SZ_U_SHORT
|
||||
contextWrapper.normalmap_strength = (float(struct.unpack('<H', temp_data)[0]) / 100)
|
||||
read_chunk(file, temp_chunk)
|
||||
if temp_chunk.ID == PERCENTAGE_SHORT:
|
||||
temp_data = file.read(SZ_U_SHORT)
|
||||
temp_chunk.bytes_read += SZ_U_SHORT
|
||||
contextWrapper.normalmap_strength = (float(struct.unpack('<H', temp_data)[0]) / 100)
|
||||
elif temp_chunk.ID == PERCENTAGE_FLOAT:
|
||||
temp_data = file.read(SZ_FLOAT)
|
||||
temp_chunk.bytes_read += SZ_FLOAT
|
||||
contextWrapper.normalmap_strength = float(struct.unpack('f', temp_data)[0])
|
||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
|
||||
|
||||
elif new_chunk.ID == MAT_SHIN_MAP:
|
||||
read_texture(new_chunk, temp_chunk, "Shininess", "ROUGHNESS")
|
||||
|
||||
|
Reference in New Issue
Block a user