3
11

Make sure there is a primary texture #7

Merged
Sebastian Sille merged 1 commits from nrgsille-patch-1 into blender-v2.93-release 2023-02-20 15:24:48 +01:00
Showing only changes of commit af0c0ca70b - Show all commits

View File

@ -675,12 +675,15 @@ def make_material_chunk(material, image):
material_chunk.add_subchunk(make_percent_subchunk(MATSELFILPCT, wrap.emission_strength))
material_chunk.add_subchunk(shading)
primary_tex = False
if wrap.base_color_texture:
d_pct = 0.7 + sum(wrap.base_color[:]) * 0.1
color = [wrap.base_color_texture]
matmap = make_material_texture_chunk(MAT_DIFFUSEMAP, color, d_pct)
if matmap:
material_chunk.add_subchunk(matmap)
primary_tex = True
if wrap.specular_texture:
spec = [wrap.specular_texture]
@ -705,8 +708,7 @@ def make_material_chunk(material, image):
if wrap.normalmap_texture:
normal = [wrap.normalmap_texture]
bump = wrap.normalmap_strength
b_pct = min(bump, 1)
b_pct = wrap.normalmap_strength
matmap = make_material_texture_chunk(MAT_BUMPMAP, normal, b_pct)
if matmap:
material_chunk.add_subchunk(matmap)
@ -735,6 +737,9 @@ def make_material_chunk(material, image):
diffuse = [link.from_node.image] if not wrap.normalmap_texture else None
if diffuse:
if primary_tex == False:
make_texture_chunk(MAT_DIFFUSEMAP, diffuse)
else:
matmap = make_texture_chunk(MAT_TEX2MAP, diffuse)
if matmap:
material_chunk.add_subchunk(matmap)