Make sure there is a primary texture #9
@ -673,12 +673,15 @@ def make_material_chunk(material, image):
|
||||
material_chunk.add_subchunk(make_percent_subchunk(MATSELFILPCT, wrap.emission_strength))
|
||||
material_chunk.add_subchunk(shading)
|
||||
|
||||
primary_tex = False
|
||||
|
||||
if wrap.base_color_texture:
|
||||
d_pct = 0.7 + sum(wrap.base_color[:]) * 0.1
|
||||
color = [wrap.base_color_texture]
|
||||
matmap = make_material_texture_chunk(MAT_DIFFUSEMAP, color, d_pct)
|
||||
if matmap:
|
||||
material_chunk.add_subchunk(matmap)
|
||||
primary = True
|
||||
|
||||
if wrap.specular_texture:
|
||||
spec = [wrap.specular_texture]
|
||||
@ -703,8 +706,7 @@ def make_material_chunk(material, image):
|
||||
|
||||
if wrap.normalmap_texture:
|
||||
normal = [wrap.normalmap_texture]
|
||||
bump = wrap.normalmap_strength
|
||||
b_pct = min(bump, 1)
|
||||
b_pct = wrap.normalmap_strength
|
||||
matmap = make_material_texture_chunk(MAT_BUMPMAP, normal, b_pct)
|
||||
if matmap:
|
||||
material_chunk.add_subchunk(matmap)
|
||||
@ -733,6 +735,9 @@ def make_material_chunk(material, image):
|
||||
diffuse = [link.from_node.image] if not wrap.normalmap_texture else None
|
||||
|
||||
if diffuse:
|
||||
if primary_tex == False:
|
||||
matmap = make_texture_chunk(MAT_DIFFUSEMAP, diffuse)
|
||||
else:
|
||||
matmap = make_texture_chunk(MAT_TEX2MAP, diffuse)
|
||||
if matmap:
|
||||
material_chunk.add_subchunk(matmap)
|
||||
|
Reference in New Issue
Block a user