476 lines
16 KiB
Python
476 lines
16 KiB
Python
# ###### BEGIN GPL LICENSE BLOCK ######
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# If you have Internet access, you can find the license text at
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# http://www.gnu.org/licenses/gpl.txt,
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# if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ###### END GPL LICENCE BLOCK ######
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"""
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CreaPrim does what it says. I takes the active object and turns it into an
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Add Mesh addon. When you enable this, your custom object will be added to the
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Add->Mesh menu.
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Documentation
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Go to User Preferences->Addons and enable the CreaPrim addon in the Object
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section. The addon will show up in the 3dview properties panel.
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First select your object or objects.
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The name (in panel) will be set to the active object name.
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Select "Apply transform" if you want transforms to be applied to the selected
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objects. Modifiers will taken into account. You can always change this.
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Just hit the button and the selected objects will be saved in your addons folder
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as an Add Mesh addon with the name "add_mesh_XXXX.py" with XXXX being your
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object name. The addon will show up in User Preferences->Addons in the
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Add Mesh section. Enable this addon et voila, your new custom primitive will
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now show up in the Add Mesh menu.
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REMARK - dont need to be admin anymore - saves to user scripts dir
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ALSO - dont forget to Apply rotation and scale to have your object
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show up correctly
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"""
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bl_info = {
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"name": "CreaPrim",
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"author": "Gert De Roost",
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"version": (0, 3, 11),
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"blender": (2, 80, 0),
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"location": "View3D > Object Tools",
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"description": "Create primitive addon",
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"warning": "under construction",
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"doc_url": "",
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"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
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"category": "Object"}
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import bpy
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import bmesh
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import os
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started = 0
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oldname = ""
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def test_data(obj):
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me = obj.data
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is_faces = bool(len(me.polygons) > 0)
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return is_faces
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class CreaPrim(bpy.types.Operator):
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bl_idname = "object.creaprim"
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bl_label = "CreaPrim"
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bl_description = "Create a primitive add-on"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return (obj and obj.type == 'MESH' and context.mode == 'OBJECT')
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def invoke(self, context, event):
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global oldname, groupname, message
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scn = bpy.context.scene
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objlist = []
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for selobj in bpy.context.scene.objects:
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if selobj.select_get() and test_data(selobj) is True:
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objlist.append(selobj)
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if len(objlist) == 0:
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self.report({'WARNING'},
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"Please select Mesh objects containing Polygons. Operation Cancelled")
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return {"CANCELLED"}
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try:
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direc = bpy.utils.script_paths()[1]
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scriptdir = 1
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except:
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direc = bpy.utils.script_paths()[0]
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scriptdir = 0
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if len(objlist) > 1:
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groupname = scn.Creaprim_Name
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groupname = groupname.replace(".", "")
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addondir = direc + os.sep + "addons" + os.sep + "add_mesh_" + groupname + os.sep
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if not os.path.exists(addondir):
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os.makedirs(addondir)
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else:
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groupname = scn.Creaprim_Name
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print(bpy.utils.script_paths())
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addondir = direc + os.sep + "addons" + os.sep
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print(addondir)
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if not os.path.exists(addondir):
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os.makedirs(addondir)
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actobj = context.view_layer.objects.active
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txtlist = []
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namelist = []
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for selobj in objlist:
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if len(objlist) == 1:
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objname = scn.Creaprim_Name
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objname = objname.replace(" ", "_")
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else:
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objname = selobj.name
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objname = objname.replace(".", "")
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objname = objname.replace(" ", "_")
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namelist.append(objname)
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mesh = selobj.to_mesh(preserve_all_data_layers=False, depsgraph=None)
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oldname = selobj.name
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context.view_layer.objects.active = selobj
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if scn.Creaprim_Apply:
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bpy.ops.object.transform_apply(location=False, rotation=True, scale=True)
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txt = do_creaprim(self, mesh, objname, addondir)
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if txt == 0:
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return {'CANCELLED'}
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txtlist.append(txt)
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oldname = actobj.name
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context.view_layer.objects.active = actobj
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if len(txtlist) > 1:
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makeinit(txtlist, namelist, groupname, addondir)
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bpy.ops.preferences.addon_enable(module="add_mesh_" + groupname)
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else:
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bpy.ops.preferences.addon_enable(module="add_mesh_" + str.lower(objname))
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if scriptdir == 1:
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message = "Add Mesh addon " + groupname + " saved to user scripts directory."
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else:
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message = "Add Mesh addon " + groupname + " saved to main scripts directory."
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bpy.ops.creaprim.message('INVOKE_DEFAULT')
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return {'FINISHED'}
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class MessageOperator(bpy.types.Operator):
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bl_idname = "creaprim.message"
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bl_label = "Saved"
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_popup(self, width=500)
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def draw(self, context):
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global groupname
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layout = self.layout
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row = layout.row()
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row.label(text='', icon="PLUGIN")
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row.label(message)
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def panel_func(self, context):
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global started
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scn = bpy.context.scene
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self.layout.label(text="CreaPrim:")
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self.layout.operator("object.creaprim", text="Create primitive", icon='PLUGIN')
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self.layout.prop(scn, "Creaprim_Name")
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self.layout.prop(scn, "Creaprim_Apply")
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classes = (
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CreaPrim,
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MessageOperator)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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#bpy.utils.register_module(__name__)
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bpy.types.Scene.Creaprim_Name = bpy.props.StringProperty(
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name="Name",
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description="Name for the primitive",
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maxlen=1024
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)
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bpy.types.Scene.Creaprim_Apply = bpy.props.BoolProperty(
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name="Apply transform",
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description="Apply transform to selected objects",
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default=False
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)
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#bpy.types.VIEW3D_PT_tools_object.append(panel_func)
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bpy.types.OBJECT_PT_context_object.append(panel_func)
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#bpy.app.handlers.scene_update_post.append(setname)
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bpy.app.handlers.depsgraph_update_post.append(setname)
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def unregister():
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#bpy.utils.unregister_module(__name__)
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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#bpy.types.VIEW3D_PT_tools_object.remove(panel_func)
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bpy.types.OBJECT_PT_context_object.remove(panel_func)
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#bpy.app.handlers.scene_update_post.remove(setname)
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bpy.app.handlers.depsgraph_update_post.remove(setname)
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del bpy.types.Scene.Creaprim_Name
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del bpy.types.Scene.Creaprim_Apply
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if __name__ == "__main__":
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register()
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def do_creaprim(self, mesh, objname, addondir):
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global message
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objname = objname.replace(".", "")
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objname = objname.replace(" ", "_")
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bm = bmesh.new()
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bm.from_mesh(mesh)
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try:
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txt = bpy.data.texts[str.lower("add_mesh_" + objname) + ".py"]
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txt.clear()
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except:
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txt = bpy.data.texts.new("add_mesh_" + str.lower(objname) + ".py")
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strlist = []
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strlist.append("# Script autogenerated by object_creaprim.py")
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strlist.append("\n")
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strlist.append("bl_info = {\n")
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strlist.append(" \"name\": \"" + objname + "\",\n")
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strlist.append(" \"author\": \"Gert De Roost\",\n")
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strlist.append(" \"version\": (1, 0, 0),\n")
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strlist.append(" \"blender\": (2, 80, 0),\n")
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strlist.append(" \"location\": \"Add > Mesh\",\n")
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strlist.append(" \"description\": \"Create " + objname + " primitive\",\n")
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strlist.append(" \"warning\": \"\",\n")
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strlist.append(" \"doc_url\": \"\",\n")
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strlist.append(" \"tracker_url\": \"\",\n")
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strlist.append(" \"category\": \"Add Mesh\"}\n")
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strlist.append("\n")
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strlist.append("\n")
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strlist.append("import bpy\n")
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strlist.append("import bmesh\n")
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strlist.append("import math\n")
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strlist.append("from mathutils import *\n")
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strlist.append("\n")
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strlist.append("\n")
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strlist.append("class " + objname + "(bpy.types.Operator):\n")
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strlist.append(" bl_idname = \"mesh." + str.lower(objname) + "\"\n")
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strlist.append(" bl_label = \"" + objname + "\"\n")
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strlist.append(" bl_options = {\'REGISTER\', \'UNDO\'}\n")
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strlist.append(" bl_description = \"add " + objname + " primitive\"\n")
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strlist.append("\n")
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strlist.append(" def invoke(self, context, event):\n")
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strlist.append("\n")
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strlist.append(" mesh = bpy.data.meshes.new(name=\"" + objname + "\")\n")
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strlist.append(" obj = bpy.data.objects.new(name=\"" + objname + "\", object_data=mesh)\n")
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strlist.append(" collection = bpy.context.collection\n")
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strlist.append(" scene = bpy.context.scene\n")
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strlist.append(" collection.objects.link(obj)\n")
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strlist.append(" obj.location = scene.cursor.location\n")
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strlist.append(" bm = bmesh.new()\n")
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strlist.append(" bm.from_mesh(mesh)\n")
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strlist.append("\n")
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strlist.append(" idxlist = []\n")
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posn = 0
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strlist.append(" vertlist = [")
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for v in bm.verts:
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if posn > 0:
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strlist.append(", ")
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posn += 1
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strlist.append(str(v.co[:]))
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strlist.append("]\n")
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strlist.append(" for co in vertlist:\n")
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strlist.append(" v = bm.verts.new(co)\n")
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strlist.append(" bm.verts.index_update()\n")
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strlist.append(" idxlist.append(v.index)\n")
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posn = 0
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strlist.append(" edgelist = [")
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for e in bm.edges:
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if posn > 0:
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strlist.append(", ")
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posn += 1
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strlist.append("[" + str(e.verts[0].index) + ", " + str(e.verts[1].index) + "]")
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strlist.append("]\n")
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strlist.append(" for verts in edgelist:\n")
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strlist.append(" try:\n")
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strlist.append(" bm.edges.new((bm.verts[verts[0]], bm.verts[verts[1]]))\n")
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strlist.append(" except:\n")
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strlist.append(" pass\n")
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posn1 = 0
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strlist.append(" facelist = [(")
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for f in bm.faces:
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if posn1 > 0:
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strlist.append(", (")
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posn1 += 1
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posn2 = 0
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for v in f.verts:
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if posn2 > 0:
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strlist.append(", ")
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strlist.append(str(v.index))
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posn2 += 1
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strlist.append(")")
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strlist.append("]\n")
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strlist.append(" bm.verts.ensure_lookup_table()\n")
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strlist.append(" for verts in facelist:\n")
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strlist.append(" vlist = []\n")
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strlist.append(" for idx in verts:\n")
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strlist.append(" vlist.append(bm.verts[idxlist[idx]])\n")
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strlist.append(" try:\n")
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strlist.append(" bm.faces.new(vlist)\n")
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strlist.append(" except:\n")
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strlist.append(" pass\n")
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strlist.append("\n")
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strlist.append(" bm.to_mesh(mesh)\n")
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strlist.append(" mesh.update()\n")
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strlist.append(" bm.free()\n")
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strlist.append(" obj.rotation_quaternion = (Matrix.Rotation(math.radians(90), 3, \'X\').to_quaternion())\n")
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strlist.append("\n")
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strlist.append(" return {\'FINISHED\'}\n")
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strlist.append("\n")
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strlist.append("\n")
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strlist.append("def menu_item(self, context):\n")
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strlist.append(" self.layout.operator(" + objname + ".bl_idname, text=\"" + objname + "\", icon=\"PLUGIN\")\n")
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strlist.append("\n")
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strlist.append("\n")
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strlist.append("def register():\n")
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strlist.append(" bpy.utils.register_class(__name__)\n")
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strlist.append(" bpy.types.VIEW3D_MT_mesh_add.append(menu_item)\n")
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strlist.append("\n")
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strlist.append("\n")
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strlist.append("def unregister():\n")
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strlist.append(" bpy.utils.unregister_class(__name__)\n")
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strlist.append(" bpy.types.VIEW3D_MT_mesh_add.remove(menu_item)\n")
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strlist.append("\n")
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strlist.append("\n")
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strlist.append("if __name__ == \"__main__\":\n")
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strlist.append(" register()\n")
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endstring = ''.join(strlist)
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txt.write(endstring)
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try:
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fileobj = open(addondir + "add_mesh_" + str.lower(objname) + ".py", "w")
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except:
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message = "Permission problem - cant write file - run Blender as Administrator!"
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bpy.ops.creaprim.message('INVOKE_DEFAULT')
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return 0
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fileobj.write(endstring)
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fileobj.close()
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bm.free()
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return txt
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def makeinit(txtlist, namelist, groupname, addondir):
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global message
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try:
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txt = bpy.data.texts["__init__.py"]
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txt.clear()
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except:
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txt = bpy.data.texts.new("__init__.py")
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strlist = []
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strlist.append("# Script autogenerated by object_creaprim.py")
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strlist.append("\n")
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strlist.append("bl_info = {\n")
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strlist.append(" \"name\": \"" + groupname + "\",\n")
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strlist.append(" \"author\": \"Gert De Roost\",\n")
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strlist.append(" \"version\": (1, 0, 0),\n")
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strlist.append(" \"blender\": (2, 65, 0),\n")
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strlist.append(" \"location\": \"Add > Mesh\",\n")
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strlist.append(" \"description\": \"Create " + groupname + " primitive group\",\n")
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strlist.append(" \"warning\": \"\",\n")
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strlist.append(" \"doc_url\": \"\",\n")
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strlist.append(" \"tracker_url\": \"\",\n")
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strlist.append(" \"category\": \"Add Mesh\"}\n")
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strlist.append("\n")
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strlist.append("\n")
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strlist.append("if \"bpy\" in locals():\n")
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strlist.append(" import importlib\n")
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addonlist = []
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for txt in txtlist:
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name = txt.name.replace(".py", "")
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addonlist.append(name)
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for name in addonlist:
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strlist.append(" importlib.reload(" + name + ")\n")
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strlist.append("else:\n")
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for name in addonlist:
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strlist.append(" from . import " + name + "\n")
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strlist.append("\n")
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strlist.append("\n")
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strlist.append("import bpy\n")
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strlist.append("\n")
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strlist.append("\n")
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strlist.append("class VIEW3D_MT_mesh_" + str.lower(groupname) + "_add(bpy.types.Menu):\n")
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strlist.append(" bl_idname = \"VIEW3D_MT_mesh_" + str.lower(groupname) + "_add\"\n")
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strlist.append(" bl_label = \"" + groupname + "\"\n")
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strlist.append("\n")
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strlist.append(" def draw(self, context):\n")
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strlist.append(" layout = self.layout\n")
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for name in namelist:
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strlist.append(" layout.operator(\"mesh." + str.lower(name) + "\", text=\"" + name + "\")\n")
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strlist.append("\n")
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strlist.append("\n")
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strlist.append("def menu_item(self, context):\n")
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strlist.append(" self.layout.menu(\"VIEW3D_MT_mesh_" + str.lower(groupname) + "_add\", icon=\"PLUGIN\")\n")
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strlist.append("\n")
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strlist.append("\n")
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strlist.append("def register():\n")
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strlist.append(" bpy.utils.register_module(__name__)\n")
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strlist.append(" bpy.types.VIEW3D_MT_mesh_add.append(menu_item)\n")
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strlist.append("\n")
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strlist.append("\n")
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strlist.append("def unregister():\n")
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strlist.append(" bpy.utils.unregister_module(__name__)\n")
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strlist.append(" bpy.types.VIEW3D_MT_mesh_add.remove(menu_item)\n")
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strlist.append("\n")
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strlist.append("\n")
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strlist.append("if __name__ == \"__main__\":\n")
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strlist.append(" register()\n")
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endstring = ''.join(strlist)
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txt.write(endstring)
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try:
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fileobj = open(addondir + "__init__.py", "w")
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except:
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message = "Permission problem - cant write file - run Blender as Administrator!"
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bpy.ops.creaprim.message('INVOKE_DEFAULT')
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return 0
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fileobj.write(endstring)
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fileobj.close()
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def setname(dummy):
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scn = bpy.context.scene
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oldname = scn.Creaprim_Name
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|
|
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if bpy.context.active_object and bpy.context.active_object.name != oldname:
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|
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scn.Creaprim_Name = bpy.context.active_object.name
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