3
11
This repository has been archived on 2024-05-16. You can view files and clone it, but cannot push or open issues or pull requests.
blender-addons-contrib/object_creaprim.py
Campbell Barton 98f6085e9d Fix error with object_creaprim handler being lost
This wasn't set as persistent, causing unregistration to fail.
2021-08-03 09:34:16 +10:00

477 lines
16 KiB
Python

# ###### BEGIN GPL LICENSE BLOCK ######
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# If you have Internet access, you can find the license text at
# http://www.gnu.org/licenses/gpl.txt,
# if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ###### END GPL LICENCE BLOCK ######
"""
CreaPrim does what it says. I takes the active object and turns it into an
Add Mesh addon. When you enable this, your custom object will be added to the
Add->Mesh menu.
Documentation
Go to User Preferences->Addons and enable the CreaPrim addon in the Object
section. The addon will show up in the 3dview properties panel.
First select your object or objects.
The name (in panel) will be set to the active object name.
Select "Apply transform" if you want transforms to be applied to the selected
objects. Modifiers will taken into account. You can always change this.
Just hit the button and the selected objects will be saved in your addons folder
as an Add Mesh addon with the name "add_mesh_XXXX.py" with XXXX being your
object name. The addon will show up in User Preferences->Addons in the
Add Mesh section. Enable this addon et voila, your new custom primitive will
now show up in the Add Mesh menu.
REMARK - dont need to be admin anymore - saves to user scripts dir
ALSO - dont forget to Apply rotation and scale to have your object
show up correctly
"""
bl_info = {
"name": "CreaPrim",
"author": "Gert De Roost",
"version": (0, 3, 11),
"blender": (2, 80, 0),
"location": "View3D > Object Tools",
"description": "Create primitive addon",
"warning": "under construction",
"doc_url": "",
"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
"category": "Object"}
import bpy
import bmesh
import os
started = 0
oldname = ""
def test_data(obj):
me = obj.data
is_faces = bool(len(me.polygons) > 0)
return is_faces
class CreaPrim(bpy.types.Operator):
bl_idname = "object.creaprim"
bl_label = "CreaPrim"
bl_description = "Create a primitive add-on"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH' and context.mode == 'OBJECT')
def invoke(self, context, event):
global oldname, groupname, message
scn = bpy.context.scene
objlist = []
for selobj in bpy.context.scene.objects:
if selobj.select_get() and test_data(selobj) is True:
objlist.append(selobj)
if len(objlist) == 0:
self.report({'WARNING'},
"Please select Mesh objects containing Polygons. Operation Cancelled")
return {"CANCELLED"}
try:
direc = bpy.utils.script_paths()[1]
scriptdir = 1
except:
direc = bpy.utils.script_paths()[0]
scriptdir = 0
if len(objlist) > 1:
groupname = scn.Creaprim_Name
groupname = groupname.replace(".", "")
addondir = direc + os.sep + "addons" + os.sep + "add_mesh_" + groupname + os.sep
if not os.path.exists(addondir):
os.makedirs(addondir)
else:
groupname = scn.Creaprim_Name
print(bpy.utils.script_paths())
addondir = direc + os.sep + "addons" + os.sep
print(addondir)
if not os.path.exists(addondir):
os.makedirs(addondir)
actobj = context.view_layer.objects.active
txtlist = []
namelist = []
for selobj in objlist:
if len(objlist) == 1:
objname = scn.Creaprim_Name
objname = objname.replace(" ", "_")
else:
objname = selobj.name
objname = objname.replace(".", "")
objname = objname.replace(" ", "_")
namelist.append(objname)
mesh = selobj.to_mesh(preserve_all_data_layers=False, depsgraph=None)
oldname = selobj.name
context.view_layer.objects.active = selobj
if scn.Creaprim_Apply:
bpy.ops.object.transform_apply(location=False, rotation=True, scale=True)
txt = do_creaprim(self, mesh, objname, addondir)
if txt == 0:
return {'CANCELLED'}
txtlist.append(txt)
oldname = actobj.name
context.view_layer.objects.active = actobj
if len(txtlist) > 1:
makeinit(txtlist, namelist, groupname, addondir)
bpy.ops.preferences.addon_enable(module="add_mesh_" + groupname)
else:
bpy.ops.preferences.addon_enable(module="add_mesh_" + str.lower(objname))
if scriptdir == 1:
message = "Add Mesh addon " + groupname + " saved to user scripts directory."
else:
message = "Add Mesh addon " + groupname + " saved to main scripts directory."
bpy.ops.creaprim.message('INVOKE_DEFAULT')
return {'FINISHED'}
class MessageOperator(bpy.types.Operator):
bl_idname = "creaprim.message"
bl_label = "Saved"
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_popup(self, width=500)
def draw(self, context):
global groupname
layout = self.layout
row = layout.row()
row.label(text='', icon="PLUGIN")
row.label(message)
def panel_func(self, context):
global started
scn = bpy.context.scene
self.layout.label(text="CreaPrim:")
self.layout.operator("object.creaprim", text="Create primitive", icon='PLUGIN')
self.layout.prop(scn, "Creaprim_Name")
self.layout.prop(scn, "Creaprim_Apply")
classes = (
CreaPrim,
MessageOperator)
def register():
for cls in classes:
bpy.utils.register_class(cls)
#bpy.utils.register_module(__name__)
bpy.types.Scene.Creaprim_Name = bpy.props.StringProperty(
name="Name",
description="Name for the primitive",
maxlen=1024
)
bpy.types.Scene.Creaprim_Apply = bpy.props.BoolProperty(
name="Apply transform",
description="Apply transform to selected objects",
default=False
)
#bpy.types.VIEW3D_PT_tools_object.append(panel_func)
bpy.types.OBJECT_PT_context_object.append(panel_func)
#bpy.app.handlers.scene_update_post.append(setname)
bpy.app.handlers.depsgraph_update_post.append(setname)
def unregister():
#bpy.utils.unregister_module(__name__)
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
#bpy.types.VIEW3D_PT_tools_object.remove(panel_func)
bpy.types.OBJECT_PT_context_object.remove(panel_func)
#bpy.app.handlers.scene_update_post.remove(setname)
bpy.app.handlers.depsgraph_update_post.remove(setname)
del bpy.types.Scene.Creaprim_Name
del bpy.types.Scene.Creaprim_Apply
if __name__ == "__main__":
register()
def do_creaprim(self, mesh, objname, addondir):
global message
objname = objname.replace(".", "")
objname = objname.replace(" ", "_")
bm = bmesh.new()
bm.from_mesh(mesh)
try:
txt = bpy.data.texts[str.lower("add_mesh_" + objname) + ".py"]
txt.clear()
except:
txt = bpy.data.texts.new("add_mesh_" + str.lower(objname) + ".py")
strlist = []
strlist.append("# Script autogenerated by object_creaprim.py")
strlist.append("\n")
strlist.append("bl_info = {\n")
strlist.append(" \"name\": \"" + objname + "\",\n")
strlist.append(" \"author\": \"Gert De Roost\",\n")
strlist.append(" \"version\": (1, 0, 0),\n")
strlist.append(" \"blender\": (2, 80, 0),\n")
strlist.append(" \"location\": \"Add > Mesh\",\n")
strlist.append(" \"description\": \"Create " + objname + " primitive\",\n")
strlist.append(" \"warning\": \"\",\n")
strlist.append(" \"doc_url\": \"\",\n")
strlist.append(" \"tracker_url\": \"\",\n")
strlist.append(" \"category\": \"Add Mesh\"}\n")
strlist.append("\n")
strlist.append("\n")
strlist.append("import bpy\n")
strlist.append("import bmesh\n")
strlist.append("import math\n")
strlist.append("from mathutils import *\n")
strlist.append("\n")
strlist.append("\n")
strlist.append("class " + objname + "(bpy.types.Operator):\n")
strlist.append(" bl_idname = \"mesh." + str.lower(objname) + "\"\n")
strlist.append(" bl_label = \"" + objname + "\"\n")
strlist.append(" bl_options = {\'REGISTER\', \'UNDO\'}\n")
strlist.append(" bl_description = \"add " + objname + " primitive\"\n")
strlist.append("\n")
strlist.append(" def invoke(self, context, event):\n")
strlist.append("\n")
strlist.append(" mesh = bpy.data.meshes.new(name=\"" + objname + "\")\n")
strlist.append(" obj = bpy.data.objects.new(name=\"" + objname + "\", object_data=mesh)\n")
strlist.append(" collection = bpy.context.collection\n")
strlist.append(" scene = bpy.context.scene\n")
strlist.append(" collection.objects.link(obj)\n")
strlist.append(" obj.location = scene.cursor.location\n")
strlist.append(" bm = bmesh.new()\n")
strlist.append(" bm.from_mesh(mesh)\n")
strlist.append("\n")
strlist.append(" idxlist = []\n")
posn = 0
strlist.append(" vertlist = [")
for v in bm.verts:
if posn > 0:
strlist.append(", ")
posn += 1
strlist.append(str(v.co[:]))
strlist.append("]\n")
strlist.append(" for co in vertlist:\n")
strlist.append(" v = bm.verts.new(co)\n")
strlist.append(" bm.verts.index_update()\n")
strlist.append(" idxlist.append(v.index)\n")
posn = 0
strlist.append(" edgelist = [")
for e in bm.edges:
if posn > 0:
strlist.append(", ")
posn += 1
strlist.append("[" + str(e.verts[0].index) + ", " + str(e.verts[1].index) + "]")
strlist.append("]\n")
strlist.append(" for verts in edgelist:\n")
strlist.append(" try:\n")
strlist.append(" bm.edges.new((bm.verts[verts[0]], bm.verts[verts[1]]))\n")
strlist.append(" except:\n")
strlist.append(" pass\n")
posn1 = 0
strlist.append(" facelist = [(")
for f in bm.faces:
if posn1 > 0:
strlist.append(", (")
posn1 += 1
posn2 = 0
for v in f.verts:
if posn2 > 0:
strlist.append(", ")
strlist.append(str(v.index))
posn2 += 1
strlist.append(")")
strlist.append("]\n")
strlist.append(" bm.verts.ensure_lookup_table()\n")
strlist.append(" for verts in facelist:\n")
strlist.append(" vlist = []\n")
strlist.append(" for idx in verts:\n")
strlist.append(" vlist.append(bm.verts[idxlist[idx]])\n")
strlist.append(" try:\n")
strlist.append(" bm.faces.new(vlist)\n")
strlist.append(" except:\n")
strlist.append(" pass\n")
strlist.append("\n")
strlist.append(" bm.to_mesh(mesh)\n")
strlist.append(" mesh.update()\n")
strlist.append(" bm.free()\n")
strlist.append(" obj.rotation_quaternion = (Matrix.Rotation(math.radians(90), 3, \'X\').to_quaternion())\n")
strlist.append("\n")
strlist.append(" return {\'FINISHED\'}\n")
strlist.append("\n")
strlist.append("\n")
strlist.append("def menu_item(self, context):\n")
strlist.append(" self.layout.operator(" + objname + ".bl_idname, text=\"" + objname + "\", icon=\"PLUGIN\")\n")
strlist.append("\n")
strlist.append("\n")
strlist.append("def register():\n")
strlist.append(" bpy.utils.register_class(__name__)\n")
strlist.append(" bpy.types.VIEW3D_MT_mesh_add.append(menu_item)\n")
strlist.append("\n")
strlist.append("\n")
strlist.append("def unregister():\n")
strlist.append(" bpy.utils.unregister_class(__name__)\n")
strlist.append(" bpy.types.VIEW3D_MT_mesh_add.remove(menu_item)\n")
strlist.append("\n")
strlist.append("\n")
strlist.append("if __name__ == \"__main__\":\n")
strlist.append(" register()\n")
endstring = ''.join(strlist)
txt.write(endstring)
try:
fileobj = open(addondir + "add_mesh_" + str.lower(objname) + ".py", "w")
except:
message = "Permission problem - cant write file - run Blender as Administrator!"
bpy.ops.creaprim.message('INVOKE_DEFAULT')
return 0
fileobj.write(endstring)
fileobj.close()
bm.free()
return txt
def makeinit(txtlist, namelist, groupname, addondir):
global message
try:
txt = bpy.data.texts["__init__.py"]
txt.clear()
except:
txt = bpy.data.texts.new("__init__.py")
strlist = []
strlist.append("# Script autogenerated by object_creaprim.py")
strlist.append("\n")
strlist.append("bl_info = {\n")
strlist.append(" \"name\": \"" + groupname + "\",\n")
strlist.append(" \"author\": \"Gert De Roost\",\n")
strlist.append(" \"version\": (1, 0, 0),\n")
strlist.append(" \"blender\": (2, 65, 0),\n")
strlist.append(" \"location\": \"Add > Mesh\",\n")
strlist.append(" \"description\": \"Create " + groupname + " primitive group\",\n")
strlist.append(" \"warning\": \"\",\n")
strlist.append(" \"doc_url\": \"\",\n")
strlist.append(" \"tracker_url\": \"\",\n")
strlist.append(" \"category\": \"Add Mesh\"}\n")
strlist.append("\n")
strlist.append("\n")
strlist.append("if \"bpy\" in locals():\n")
strlist.append(" import importlib\n")
addonlist = []
for txt in txtlist:
name = txt.name.replace(".py", "")
addonlist.append(name)
for name in addonlist:
strlist.append(" importlib.reload(" + name + ")\n")
strlist.append("else:\n")
for name in addonlist:
strlist.append(" from . import " + name + "\n")
strlist.append("\n")
strlist.append("\n")
strlist.append("import bpy\n")
strlist.append("\n")
strlist.append("\n")
strlist.append("class VIEW3D_MT_mesh_" + str.lower(groupname) + "_add(bpy.types.Menu):\n")
strlist.append(" bl_idname = \"VIEW3D_MT_mesh_" + str.lower(groupname) + "_add\"\n")
strlist.append(" bl_label = \"" + groupname + "\"\n")
strlist.append("\n")
strlist.append(" def draw(self, context):\n")
strlist.append(" layout = self.layout\n")
for name in namelist:
strlist.append(" layout.operator(\"mesh." + str.lower(name) + "\", text=\"" + name + "\")\n")
strlist.append("\n")
strlist.append("\n")
strlist.append("def menu_item(self, context):\n")
strlist.append(" self.layout.menu(\"VIEW3D_MT_mesh_" + str.lower(groupname) + "_add\", icon=\"PLUGIN\")\n")
strlist.append("\n")
strlist.append("\n")
strlist.append("def register():\n")
strlist.append(" bpy.utils.register_module(__name__)\n")
strlist.append(" bpy.types.VIEW3D_MT_mesh_add.append(menu_item)\n")
strlist.append("\n")
strlist.append("\n")
strlist.append("def unregister():\n")
strlist.append(" bpy.utils.unregister_module(__name__)\n")
strlist.append(" bpy.types.VIEW3D_MT_mesh_add.remove(menu_item)\n")
strlist.append("\n")
strlist.append("\n")
strlist.append("if __name__ == \"__main__\":\n")
strlist.append(" register()\n")
endstring = ''.join(strlist)
txt.write(endstring)
try:
fileobj = open(addondir + "__init__.py", "w")
except:
message = "Permission problem - cant write file - run Blender as Administrator!"
bpy.ops.creaprim.message('INVOKE_DEFAULT')
return 0
fileobj.write(endstring)
fileobj.close()
@bpy.app.handlers.persistent
def setname(dummy):
scn = bpy.context.scene
oldname = scn.Creaprim_Name
if bpy.context.active_object and bpy.context.active_object.name != oldname:
scn.Creaprim_Name = bpy.context.active_object.name