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blender-addons-contrib/automat/AdjOp.py

119 lines
3.4 KiB
Python

# Copyright 2015 Théo Friberg under GNU GPL 3
if "bpy" in locals():
import importlib
importlib.reload(JSONOps)
else:
from . import JSONOps
import bpy
import os
class AdjustableOperatorFromTexture(bpy.types.Operator):
"""
This operator generates adjustable materials from textures in Cycles.
This is a subclass from bpy.types.Operator.
"""
# Metadata of the operator
bl_idname = "com.new_adj_automat"
bl_label = "Adjustable Material from Image"
bl_options = {"UNDO"}
# Variables used for storing the filepath given by blender's file manager
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
filename: bpy.props.StringProperty()
directory: bpy.props.StringProperty(subtype="FILE_PATH")
def execute(self, context):
"""
This is the main runnable method of the operator.
This creates all the node setup.
"""
# Create the material
mat = bpy.data.materials.new("Material")
mat.use_nodes = True
nodes = mat.node_tree.nodes
# Empty whatever nodes we allready had.
for node in nodes.keys():
nodes.remove(nodes[node])
nodes_dict = {}
# Create the main part of the material
nodes_dict = JSONOps.inflateFile(mat, os.path.dirname(
os.path.realpath(__file__))+os.sep+
"adj_material.json")
# We create all of our blurs
blurs = [
JSONOps.inflateFile(mat, os.path.dirname(os.path.realpath(__file__))+
os.sep+"blur.json", -2500, -300),
JSONOps.inflateFile(mat, os.path.dirname(os.path.realpath(__file__))+
os.sep+"blur.json", -2300, 300)
]
# We set one of our blurs to be stronger
blurs[1]["Blur strength"].outputs[0].default_value = 1000
# We link the blurs up to the rest of the material
links = mat.node_tree.links
links.new(blurs[1]["Correct strength vector math"].outputs[0],
nodes_dict["Greater Than"].inputs[0])
links.new(blurs[0]["Correct strength vector math"].outputs[0],
nodes_dict["Bumpmap Mix RGB"].inputs[2])
links.new(nodes_dict["Texture Co-ordinate"].outputs["UV"],
blurs[0]["Add noise"].inputs[0])
# We load the images
image_data = bpy.data.images.load(self.filepath)
nodes_dict["Color Image"].image = image_data
nodes_dict["Bump Image"].image = image_data
# Try to add the material to the selected object
try:
bpy.context.object.data.materials.append(mat)
except AttributeError:
# If there is no object with materials selected,
# don't add the material to anythinng.
pass
# Tell that all went well
return {"FINISHED"}
def invoke(self, context, event):
"""
This method opens the file browser. After that, the
execute(...) method gets ran, creating the node setup.
It also checks that the render engine is Cycles.
"""
if bpy.context.scene.render.engine == 'CYCLES':
self.filename = ""
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
else:
self.report({'ERROR'}, "Can't generate Cycles material with Blender internal as active renderer.")
return {"FINISHED"}