3
11
This repository has been archived on 2024-05-16. You can view files and clone it, but cannot push or open issues or pull requests.
blender-addons-contrib/mesh_easy_lattice.py
2020-07-15 11:40:02 +03:00

736 lines
17 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": " Easy Lattice",
"author": "Kursad Karatas / Mechanical Mustache Labs",
"version": ( 1, 0, 1 ),
"blender": ( 2, 80,0 ),
"location": "View3D > EZ Lattice",
"description": "Create a lattice for shape editing",
"warning": "",
"doc_url": "",
"tracker_url": "",
"category": "Mesh"}
import bpy
import copy
import bmesh
from bpy.app.handlers import persistent
from bpy.props import (EnumProperty, FloatProperty, FloatVectorProperty,
IntProperty, StringProperty, BoolProperty)
from bpy.types import Operator
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Matrix, Vector
import mathutils
import numpy as np
LAT_TYPES= ( ( 'KEY_LINEAR', 'KEY_LINEAR', '' ), ( 'KEY_CARDINAL', 'KEY_CARDINAL', '' ), ( 'KEY_BSPLINE', 'KEY_BSPLINE', '' ) )
OP_TYPES= ( ( 'NEW', 'NEW', '' ), ( 'APPLY', 'APPLY', '' ), ( 'CLEAR', 'CLEAR', '' ) )
def defineSceneProps():
bpy.types.Scene.ezlattice_object = StringProperty(name="Object2Operate",
description="Object to be operated on",
default="")
bpy.types.Scene.ezlattice_objects = StringProperty(name="Objects2Operate",
description="Objects to be operated on",
default="")
bpy.types.Scene.ezlattice_mode = StringProperty(name="CurrentMode",
default="")
bpy.types.Scene.ezlattice_lattice = StringProperty(name="LatticeObName",
default="")
bpy.types.Scene.ezlattice_flag = BoolProperty(name="LatticeFlag", default=False)
def defineObjectProps():
bpy.types.Object.ezlattice_flag = BoolProperty(name="LatticeFlag", default=False)
bpy.types.Object.ezlattice_controller = StringProperty(name="LatticeController", default="")
bpy.types.Object.ezlattice_modifier = StringProperty(name="latticeModifier", default="")
def objectMode():
if isEditMode():
bpy.ops.object.mode_set(mode="OBJECT")
else:
return True
return
def isEditMode():
"""Check to see we are in edit mode
"""
try:
if bpy.context.object.mode == "EDIT":
return True
else:
return False
except:
print("No active mesh object")
def isObjectMode():
if bpy.context.object.mode == "OBJECT":
return True
else:
return False
def setMode(mode=None):
if mode:
bpy.ops.object.mode_set(mode=mode)
def curMode():
return bpy.context.object.mode
def editMode():
if not isEditMode():
bpy.ops.object.mode_set(mode="EDIT")
else:
return True
return
def setSelectActiveObject(context, obj):
if context.mode == 'OBJECT':
bpy.ops.object.select_all(action='DESELECT')
context.view_layer.objects.active = obj
obj.select_set(True)
def getObject(name=None):
try:
ob=[o for o in bpy.data.objects if o.name == name][0]
return ob
except:
return None
def buildTrnScl_WorldMat( obj ):
# This function builds a real world matrix that encodes translation and scale and it leaves out the rotation matrix
# The rotation is applied at obejct level if there is any
loc,rot,scl=obj.matrix_world.decompose()
mat_trans = mathutils.Matrix.Translation( loc)
mat_scale = mathutils.Matrix.Scale( scl[0], 4, ( 1, 0, 0 ) )
mat_scale @= mathutils.Matrix.Scale( scl[1], 4, ( 0, 1, 0 ) )
mat_scale @= mathutils.Matrix.Scale( scl[2], 4, ( 0, 0, 1 ) )
mat_final = mat_trans @ mat_scale
return mat_final
def getSelectedVerts(context):
"""
https://devtalk.blender.org/t/foreach-get-for-selected-vertex-indices/7712/6
v_sel = np.empty(len(me.vertices), dtype=bool)
me.vertices.foreach_get('select', v_sel)
sel_idx, = np.where(v_sel)
unsel_idx, = np.where(np.invert(v_sel))
"""
obj = context.active_object
m=obj.matrix_world
count=len(obj.data.vertices)
shape = (count, 3)
if obj.type=='MESH':
me = obj.data
bm = bmesh.from_edit_mesh(me)
verts=[m@v.co for v in bm.verts if v.select]
return np.array(verts, dtype=np.float32)
def getSelectedVertsNumPy(context):
obj = context.active_object
if obj.type=='MESH':
obj.update_from_editmode()
#BMESH
me = obj.data
bm = bmesh.from_edit_mesh(me)
verts_selected=np.array([v.select for v in bm.verts])
count=len(obj.data.vertices)
shape = (count, 3)
co = np.empty(count*3, dtype=np.float32)
obj.data.vertices.foreach_get("co",co)
co.shape=shape
return co[verts_selected]
def findSelectedVertsBBoxNumPy(context):
verts=getSelectedVerts(context)
x_min = verts[:,0].min()
y_min = verts[:,1].min()
z_min = verts[:,2].min()
x_max = verts[:,0].max()
y_max = verts[:,1].max()
z_max = verts[:,2].max()
x_avg = verts[:,0].mean()
y_avg = verts[:,1].mean()
z_avg = verts[:,2].mean()
middle=Vector( ( (x_min+x_max)/2,
(y_min+y_max)/2,
(z_min+z_max)/2 )
)
bbox= [ np.array([x_max,y_max,z_max], dtype=np.float32),
np.array([x_min, y_min, z_min], dtype=np.float32),
np.array([x_avg, y_avg, z_avg], dtype=np.float32),
np.array(middle)
]
return bbox
def addSelected2VertGrp():
C=bpy.context
grp=C.active_object.vertex_groups.new(name=".templatticegrp")
bpy.ops.object.vertex_group_assign()
bpy.ops.object.vertex_group_set_active( group = grp.name )
def removetempVertGrp():
C=bpy.context
grp=[g for g in C.active_object.vertex_groups if ".templatticegrp" in g.name]
if grp:
for g in grp:
bpy.context.object.vertex_groups.active_index = g.index
bpy.ops.object.vertex_group_remove(all=False, all_unlocked=False)
def cleanupLatticeObjects(context):
cur_obj=context.active_object
try:
lats=[l for l in bpy.data.objects if ".latticetemp" in l.name]
if lats:
for l in lats:
setSelectActiveObject(context, l)
bpy.data.objects.remove(l)
bpy.ops.ed.undo_push()
setSelectActiveObject(context, cur_obj)
except:
print("no cleanup")
def cleanupLatticeModifier(context):
scn=context.scene
obj_operated_name=scn.ezlattice_object
obj_operated=getObject(obj_operated_name)
curmode=curMode()
temp_mod=None
obj=None
if obj_operated:
if context.active_object.type=='LATTICE':
setMode('OBJECT')
setSelectActiveObject(context, obj_operated )
temp_mod=[m for m in obj_operated.modifiers if ".LatticeModTemp" in m.name]
obj=obj_operated
else:
temp_mod=[m for m in context.object.modifiers if ".LatticeModTemp" in m.name]
obj=context.object
if temp_mod:
for m in temp_mod:
bpy.ops.object.modifier_remove(modifier=m.name)
setMode(curmode)
return True
return False
def cleanupApplyPre(context):
scn=context.scene
obj_operated_name=scn.ezlattice_object
obj_operated=getObject(obj_operated_name)
cur_mode=curMode()
if obj_operated:
if context.active_object.type=='LATTICE':
setMode('OBJECT')
setSelectActiveObject(context, obj_operated )
temp_mod=[m for m in obj_operated.modifiers if ".LatticeModTemp" in m.name]
lats=[l for l in bpy.data.objects if ".latticetemp" in l.name]
cur_obj=context.active_object
curmode=curMode()
if isEditMode():
objectMode()
if temp_mod:
for m in temp_mod:
if m.object:
bpy.ops.object.modifier_apply(modifier=m.name)
else:
bpy.ops.object.modifier_remove(modifier=m.name)
if lats:
for l in lats:
bpy.data.objects.remove(l)
bpy.ops.ed.undo_push()
setSelectActiveObject(context, cur_obj)
setMode(curmode)
bpy.ops.object.mode_set(mode=curmode)
def createLatticeObject(context, loc=Vector((0,0,0)), scale=Vector((1,1,1)),
name=".latticetemp", divisions=[], interp="KEY_BSPLINE"):
C=bpy.context
lat_name=name+"_"+C.object.name
lat = bpy.data.lattices.new( lat_name )
ob = bpy.data.objects.new( lat_name, lat )
ob.data.use_outside=True
ob.data.points_u=divisions[0]
ob.data.points_v=divisions[1]
ob.data.points_w=divisions[2]
ob.data.interpolation_type_u = interp
ob.data.interpolation_type_v = interp
ob.data.interpolation_type_w = interp
scene = context.scene
scene.collection.objects.link(ob)
ob.location=loc
ob.scale = scale
return ob
def applyLatticeModifier():
try:
temp_mod=[m for m in bpy.context.object.modifiers if ".LatticeModTemp" in m.name]
if temp_mod:
for m in temp_mod:
bpy.ops.object.modifier_apply(modifier=m.name)
except:
print("no modifiers")
def addLatticeModifier(context, lat,vrtgrp=""):
bpy.ops.object.modifier_add(type='LATTICE')
bpy.context.object.modifiers['Lattice'].name=".LatticeModTemp"
bpy.context.object.modifiers[".LatticeModTemp"].object=lat
bpy.context.object.modifiers[".LatticeModTemp"].vertex_group=vrtgrp
bpy.context.object.modifiers[".LatticeModTemp"].show_in_editmode = True
bpy.context.object.modifiers[".LatticeModTemp"].show_on_cage = True
def newLatticeOp(obj, context,self):
scn=context.scene
if scn.ezlattice_flag:
applyLatticeOp(obj, context)
scn.ezlattice_flag=False
scn.ezlattice_mode=""
return
cur_obj=obj
scn.ezlattice_object=cur_obj.name
scn.ezlattice_mode=curMode()
cleanupApplyPre(context)
removetempVertGrp()
addSelected2VertGrp()
bbox=findSelectedVertsBBoxNumPy(context)
scale=bbox[0]-bbox[1]
loc_crs=Vector((bbox[3][0],bbox[3][1],bbox[3][2]))
lat=createLatticeObject(context, loc=loc_crs, scale=scale,
divisions=[self.lat_u,self.lat_w,self.lat_m],
interp=self.lat_type )
scn.ezlattice_lattice=lat.name
setSelectActiveObject(context, cur_obj)
addLatticeModifier(context, lat=lat, vrtgrp=".templatticegrp")
objectMode()
setSelectActiveObject(context, lat)
editMode()
scn.ezlattice_flag=True
return
def resetHelperAttrbs(context):
scn=context.scene
scn.ezlattice_mode=""
scn.ezlattice_object=""
scn.ezlattice_objects=""
scn.ezlattice_lattice=""
def applyLatticeOp(obj, context):
scn=context.scene
if scn.ezlattice_mode=="EDIT":
obj_operated_name=scn.ezlattice_object
obj_operated=getObject(obj_operated_name)
cur_mode=curMode()
if obj_operated:
if context.active_object.type=='LATTICE':
setMode('OBJECT')
setSelectActiveObject(context, obj_operated )
temp_mod=[m for m in obj_operated.modifiers if ".LatticeModTemp" in m.name]
lats=[l for l in bpy.data.objects if ".latticetemp" in l.name]
cur_obj=context.active_object
curmode=curMode()
if isEditMode():
objectMode()
if temp_mod:
for m in temp_mod:
if m.object:
bpy.ops.object.modifier_apply(modifier=m.name)
else:
bpy.ops.object.modifier_remove(modifier=m.name)
if lats:
for l in lats:
bpy.data.objects.remove(l)
bpy.ops.ed.undo_push()
setSelectActiveObject(context, cur_obj)
setMode(curmode)
bpy.ops.object.mode_set(mode=curmode)
removetempVertGrp()
resetHelperAttrbs(context)
return
def clearLatticeOps(obj, context):
scn=context.scene
if scn.ezlattice_mode=="EDIT":
cleanupLatticeModifier(context)
cleanupLatticeObjects(context)
resetHelperAttrbs(context)
return
def objectCheck(context):
if not [bool(o) for o in context.selected_objects if o.type!="MESH"]:
return True
else:
return False
class OBJECT_MT_EZLatticeOperator(bpy.types.Menu):
bl_label = "Easy Lattice Menu"
bl_idname = "LAT_MT_ezlattice"
def draw(self, context):
scn=context.scene
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
if scn.ezlattice_flag:
op="Apply"
layout.operator("object.ezlattice_new", text=op)
else:
op="New"
layout.operator("object.ezlattice_new", text=op)
class OBJECT_OT_EZLatticeCall(Operator):
"""UV Operator description"""
bl_idname = "object.ezlatticecall"
bl_label = "Easy Lattice"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return bool(context.active_object)
def execute(self, context):
return {'FINISHED'}
class OBJECT_OT_EZLatticeOperatorNew(Operator):
"""Tooltip"""
bl_idname = "object.ezlattice_new"
bl_label = "Easy Lattice Creator"
bl_space_type = "VIEW_3D"
bl_region_type = "TOOLS"
operation: StringProperty(options={'HIDDEN'})
isnew: BoolProperty(default=False, options={'HIDDEN'})
isobjectmode: BoolProperty(default=False, options={'HIDDEN'})
op_type: EnumProperty( name = "Operation Type", items = OP_TYPES)
lat_u: IntProperty( name = "Lattice u", default = 3 )
lat_w: IntProperty( name = "Lattice w", default = 3 )
lat_m: IntProperty( name = "Lattice m", default = 3 )
lat_type: EnumProperty( name = "Lattice Type", items = LAT_TYPES)
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH') or (context.mode == 'EDIT_LATTICE') or (context.object.type=='LATTICE')
def execute(self, context):
cur_obj=context.active_object
objs=context.selected_objects
scn=context.scene
if self.isnew and isEditMode():
self.isobjectmode=False
scn.ezlattice_objects=""
scn.ezlattice_mode="EDIT"
newLatticeOp(cur_obj,context,self)
self.isnew=False
else:
newLatticeOp(cur_obj,context,self)
return {'FINISHED'}
def invoke( self, context, event ):
wm = context.window_manager
cur_obj=context.active_object
objs=context.selected_objects
scn=context.scene
if isEditMode() and cur_obj.type=='MESH':
self.isnew=True
if not scn.ezlattice_flag:
return wm.invoke_props_dialog( self )
else:
newLatticeOp(cur_obj,context,self)
return {'FINISHED'}
def menu_draw(self, context):
self.layout.separator()
self.layout.operator_context = 'INVOKE_REGION_WIN'
self.layout.menu(OBJECT_MT_EZLatticeOperator.bl_idname)
def draw_item(self, context):
layout = self.layout
layout.menu(OBJECT_MT_EZLatticeOperator.bl_idname)
classes = (
OBJECT_OT_EZLatticeOperatorNew,
OBJECT_MT_EZLatticeOperator,
)
@persistent
def resetProps(dummy):
context=bpy.context
resetHelperAttrbs(context)
return
def register():
defineSceneProps()
bpy.app.handlers.load_post.append(resetProps)
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.VIEW3D_MT_edit_mesh_context_menu.prepend(menu_draw)
bpy.types.VIEW3D_MT_edit_lattice.prepend(menu_draw)
bpy.types.VIEW3D_MT_edit_lattice_context_menu.prepend(menu_draw)
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)
bpy.types.VIEW3D_MT_edit_mesh_context_menu.remove(menu_draw)
bpy.types.VIEW3D_MT_edit_lattice.remove(menu_draw)
bpy.types.VIEW3D_MT_edit_lattice_context_menu.remove(menu_draw)
if __name__ == "__main__":
register()