FBX export animations for non-animated objects when All Actions is enabled #100366
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Reference: blender/blender-addons#100366
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Simplified Report
The following file contains an object with no animations. Exporting the object with All Actions enabled and importing it again will assign an action to it.
This is most likely due to the fact that
animation_data
is notNone
in the object, butanimation_data.action
isNone
.aniproblem1.blend
Original Report
System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15
Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-08-01 01:02, hash:
blender/blender@6749a4a8f0
Short description of error
Exporting a mesh as fbx and reimporting it creates keyframes
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
I have no idea how i managed to show this behaviour. It just happened to two meshes in my scene. The other dozens of objects in the scene exported and imported just fine.
aniproblem1.blend
2022-08-12 09-20-09.mp4
Added subscriber: @tiles
Changed status from 'Needs Triage' to: 'Confirmed'
FBX export creates keyframesto FBX export animations for non-animated objects when All Actions is enabledAdded subscriber: @mont29
Changed status from 'Confirmed' to: 'Archived'
I would not consider this as a bug, even if your object has no animdata at all, it may be indirectly animated in Blender (through constraints e.g.), so we need to bake it anyway...
Sometimes i don't understand how you define a bug. The scene is clearly broken by this behaviour. There is no animation, there is no constraint. So why do you want to bake what does not exist?
Anyways, it's of course your decision. I can just report it.