Exported files can't be opened in Mixamo #101277
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Reference: blender/blender-addons#101277
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System Information
Operating system: Windows 11
Graphics card: NVIDIA GeForce RTX 3070 TI
Blender Version
Broken: (3.3.0)
Worked: (3.2.2)
Short description of error
When I export characters in FBX and try to open them in Mixamo, it shows a "Sorry, unable to map your existing skeleton." error in 3.3 while working perfectly with the same files in 3.2 (their API returns "message: ERROR occured on generating verlod assets(veroldamo): Response error from veroldamo: Internal Server Error")
I know it sounds kinda like not a Blender but Mixamo problem, but I think the problem is with Blender as I tested many different models and the result is always the same.
Exact steps for others to reproduce the error
I attached a simple file with a character downloaded from Mixamo itself.
FbxMixamoExportBug.blend
Added subscriber: @slavadev
Added subscribers: @mont29, @mano-wii
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
I can confirm that exporting from 3.2 works on https://www.mixamo.com/, but exporting from 3.4 does not.
These are the files I tested:
FbxMixamoExportBug_3_2.fbx
FbxMixamoExportBug_3_4.fbx
Apparently the problem was introduced in
b91319aead
(Reverting that commit "solves" it)But still, I'm not sure if the problem is in Blender.
@mont29, can you shed some light here?
This was probably same issue as, and is probably also fixed by,
f3975a3bad
. Can you try again with a build later this evening/tomorrow and confirm whether it's fixed or not? thanks.Changed status from 'Needs Developer To Reproduce' to: 'Resolved'
Looks resolved now :)
nice work
Thanks!