FBX exporter mixes up the material IDs when there are empty material slots #101724
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Reference: blender/blender-addons#101724
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System Information
Operating system: Windows 10
Graphics card: i3-8100 3.60Ghz
Blender Version
Broken: (3.3.1, 3.4.0 Alpha, ..., I dont think this is version specific)
Addon Information
Name: FBX format (4, 36, 3)
Author: Campbell Barton, Bastien Montagne, Jens Restemeier
Short description of error
When exporting a mesh as FBX and it has an empty material slot is between two Materials, which are assigned to the mesh, blender mixes up the assignment. Probably because it removes the empty material slot. This also occurs when a mesh is assigned to the empty material slot.
The Obj Exporter on the other hand handles this case correctly. When there is no mesh assigned to the Material the exporter deletes the slots but conserves the IDs. And then there is a mesh assigned to the empty slot it create a new material to preserve the assignment.
Exact steps for others to reproduce the error
Open the File and export the "base mesh" object as FBX or OBJ. Then reimport them as FBX or OBJ.
fbx export bug.blend
Added subscriber: @F_Scociety
FBX exporter mixes up the material ID's in some casesto FBX exporter mixes up the material IDs when there are empty material slotsChanged status from 'Needs Triage' to: 'Confirmed'
I think this is a duplicate of #75982 which was resolved recently.
Yeah youre right. I closed it