[Rigify] the tails of the [brow.T.L.003] and [brow.T.R.003] bones are not connected in the [faces.super_face] sample #102304

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opened 2022-11-06 10:24:51 +01:00 by Apraxas · 8 comments

System Information
Operating system: Win 10
Graphics card: 1060

Blender Version
Broken:3.3

Short description of error
Unlike in the face that comes with the human meta rig, the tails of the [brow.T.L.003] and [brow.T.R.003] bones are not connected in the [faces.super_face] sample when added on its own.
Capture2.PNG

This causes the generated rig to create an extra widget called [brow_end.T.003] right inside the [nose] widget, and it also causes the [nose] widget to be unable to control the brow bones when moved.

Capture.PNG

The issue can be fixed if you manually snap the tails of the 2 bones together using the 3d cursor, but perhaps it should be fixed for a future release since it is odd that the bones come misaligned by default.

**System Information** Operating system: Win 10 Graphics card: 1060 **Blender Version** Broken:3.3 **Short description of error** Unlike in the face that comes with the human meta rig, the tails of the [brow.T.L.003] and [brow.T.R.003] bones are not connected in the [faces.super_face] sample when added on its own. ![Capture2.PNG](https://archive.blender.org/developer/F13860736/Capture2.PNG) This causes the generated rig to create an extra widget called [brow_end.T.003] right inside the [nose] widget, and it also causes the [nose] widget to be unable to control the brow bones when moved. ![Capture.PNG](https://archive.blender.org/developer/F13860765/Capture.PNG) The issue can be fixed if you manually snap the tails of the 2 bones together using the 3d cursor, but perhaps it should be fixed for a future release since it is odd that the bones come misaligned by default.
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Added subscriber: @Apraxas

Added subscriber: @Apraxas
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Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

How does one add a faces.super_face sample on its own?
It should be noted that selecting that gives me:

This monolithic face rig is deprecated.

So I guess it shouldn't be used and is no longer receiving fixes?

How does one add a `faces.super_face` sample on its own? It should be noted that selecting that gives me: > This monolithic face rig is deprecated. So I guess it shouldn't be used and is no longer receiving fixes?
Author

The sample can be added by going to [Object data properties]>[Rigify]>Selecting the faces.super_face sample> [Add Sample] while editing an armature inside Edit mode.

The sample itself became deprecated, but it is still being used as the base to generate the updated face armature which is modular.

image.png

This can be done by clicking the [Upgrade Face Rig] button.

The issue here is that the sample's bones are misaligned, and this causes the new Face Rig to also become misaligned when generated.

image.png

The sample can be added by going to [Object data properties]>[Rigify]>Selecting the faces.super_face sample> [Add Sample] while editing an armature inside Edit mode. The sample itself became deprecated, but it is still being used as the base to generate the updated face armature which is modular. ![image.png](https://archive.blender.org/developer/F13891584/image.png) This can be done by clicking the [Upgrade Face Rig] button. The issue here is that the sample's bones are misaligned, and this causes the new Face Rig to also become misaligned when generated. ![image.png](https://archive.blender.org/developer/F13891590/image.png)
Member

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Member

Okay, I can reproduce the difference, but I am not knowledgeable enough to understand the issue, so I will wait for confirmation from developers.

Okay, I can reproduce the difference, but I am not knowledgeable enough to understand the issue, so I will wait for confirmation from developers.

I confirm the issue

I confirm the issue
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Reference: blender/blender-addons#102304
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