Node Wrangler: Uncorrect lazy connection for switch nodes and multi input #103205
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Reference: blender/blender-addons#103205
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 527.56
Blender Version
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2022-12-13 01:46, hash:
blender/blender@e6e57cebec
Worked: (newest version of Blender that worked as expected)
Short description of error
[Please fill out a short description of the error here]
Exact steps for others to reproduce the error
go to the geometry nodes tab and create a new geometry nodes setup, then create 2 switches and plug the output of each into a "join geometry" node. then plug the join geometry node to the group output "geometry" node, and boom. it crashes.
Added subscriber: @bigmark
Added subscriber: @mod_moder
I'll check
Changed status from 'Needs Triage' to: 'Needs User Info'
Hello. I can't confirm the crash if you follow your steps.
I found a crash related to changing the switch type. But I don't see it in your description. Is this what you want to report, or can you record a video example of your description?
I found this while reviewing your report. If this is what you found, it will be possible to close it as a duplicate.
blender/blender#103208 (Geometry Node: Multi input socket cause crash if change type of connected socket)
2022-12-14 03-12-00.mp4 yes, here you go
Maybe try to repeat this without the included addon for quick link connection?
I see that the problem is that both links have 0 index
Changed status from 'Needs User Info' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Confirmed'
I see what the problem is.
This was partly fixed by my patch yesterday, but the addon still doesn't connect nodes correctly on this operation.
geometry nodes bug!to Node Wrangler: Uncorrect lazy connection for switch nodes and multi inputClosed as duplicate of blender/blender#103395
I see that the node wrangler addon issue is the same as in other reports.
So I will salt them as 1.
This is a known issue (wrong connection, ignoring the need to index visible sockets only...)