No baseColorFactor in glTF with new Mix node #103220
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Reference: blender/blender-addons#103220
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 497.29
Blender Version
Broken: version: 3.4.0, branch: blender-v3.4-release, commit date: 2022-12-06 18:46, hash:
blender/blender@a95bf1ac01
Worked: (newest version of Blender that worked as expected)
Short description of error
When you multiply a new Mix node with an image texture and connect it to the baseColor of the BSDF and export it as a glTF, the glTF does not have a baseColorFactor.
When you multiply a old MixRGB node with an image texture and connect it to the baseColor of the BSDF and export it as a glTF, the glTF doeshave a baseColorFactor.
Exact steps for others to reproduce the error
For new Mix node:
For old MixRGB node:
So the old mixRGB node is a legacy node and is replaced by the new Mix node, but this breaks the function to export the baseColorFactor in a glTF.
Added subscriber: @LalaGhost
Added subscriber: @scurest
Fixed by
3fbcd35feb
. You can try 3.5 that you can download here: https://builder.blender.org/download/daily/Added subscriber: @CharlieJolly
Changed status from 'Needs Triage' to: 'Needs User Info'
Added subscriber: @PratikPB2123
Added subscriber: @JulienDuroure
Changed status from 'Needs User Info' to: 'Archived'
This bug is already fixed in master, and is backported 3.4.1 (that will be released soon)
Closing this ticket