Amaranth Toolset addon: "Active Image Node in Editor" feature not working anymore #103474
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Reference: blender/blender-addons#103474
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94
Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash:
blender/blender@55485cb379
Worked: (newest version of Blender that worked as expected)
Affected by
0dd7b96286
Short Description
When double-clicking an Image node, it does not display on any Image Editor as it suppose to be due to addon description
Steps to Reproduce
Added subscriber: @Alexander-Bicukow
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @pablovazquez
This has been an issue for a while now. For most of my projects, it is just a minor annoyance not having this feature. But for the kind of stuff I'm doing again now, where I need to replace a ton of generically named imported materials/textures for a porting project and need to be able to visually identify them quickly so I can replace them with the correct material, it's so painful and slow without this. So just wanted to chime in with my hopes this gets fixed sooner rather than later and really this should be considered being moved out of an add-on and made a vanilla feature in Blender so it can be properly maintained if this add-on is basically abandonware at this point.
Fixed for Blender 3.5. In
main
(future 3.6 release) it also now shows in the context menu.A bit of a stretch to call it abandonware considering this issue was never assigned to the add-on maintainer (me).
It's also a good idea to look at the date on which issues are published, this issue for example was on December 26th, which is a holiday/vacation time in many countries that can lead to missed notifications. In cases like this a simple poke and mention to the add-on developers (or on #blender-coders) always helps.