FBX: Animation of an unrelated Empty object is applied to Mesh #103510
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Reference: blender/blender-addons#103510
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.47
Blender Version
Broken: 2.92 - 3.4.0
Worked: (newest version of Blender that worked as expected)
Addon Information
Name: FBX format (4, 37, 2)
Author: Campbell Barton, Bastien Montagne, Jens Restemeier
Short description of error
When having an icosphere and an empty in a scene (ideally in the same place) in a fbx export the transform animation keyframes of the empty get used for the icosphere. In viewport however everything is still displayed correctly. Moving the empty to a different inactive collection does not fix the issue after it had once once appeared. Also delselecting empty from export in export settings does not fix it. The issue does not appear on the default cube, other objects didn't get tested yet.
Some demo blend files with corresponding fbx exports are attached but can also be manually reproduced.
Bug is reproducable on all newest daily builds (as of dec 28 2022) as well. The last working version is currently not known (it seems to be existent in 2.79b as well).
note: Since all my tested versions have this bug could i be doing something wrong?
Exact steps for others to reproduce the error
fbx_not_working.blend
or:Note that it uses transforms from the empty instead of the original from icosphere in the fbx file
fbx_icosphere_empty_transforms_bug.zip
Added subscriber: @Bujus_Krachus
Keyframed transforms of empty object transferred to icosphere on fbx exportto FBX: Animation of an unrelated Empty object is applied to MeshChanged status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @mano-wii