BVH export results in altered root orientation #103599
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#103599
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1660/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15
Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash:
blender/blender@55485cb379
Broken version: 3.3.1, same broken behaviour
Short description of error
After exporting an armature as bvh and importing the exported file again, the root orientation has changed.
Import behaves as expected, but the exported BVH-file differs from the original one (float formatting has been ignored for the comparision).
The export has probably problems with the rotation order of the root bone?
Because only the root orientation is affected. The rest of the bone hierarchy is correctly exported in relation to the altered root bone.
Exact steps for others to reproduce the error
You can use any .bvh file for that. I used this very simple two keyframe example file (which is included as attachment too):
https://research.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/Example1.bvh Example1.bvh
Bigger .bvh files can be found here:
https://github.com/BandaiNamcoResearchInc/Bandai-Namco-Research-Motiondataset/tree/master/dataset/Bandai-Namco-Research-Motiondataset-1/data
Added subscriber: @Wasserwecken
Added subscriber: @Frank125
This comment was removed by @Frank125
Added subscriber: @PratikPB2123
Removed subscriber: @Frank125
Added subscriber: @ThomasDinges