Textures change during fbx import #103645
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Reference: blender/blender-addons#103645
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Okay so i am trying import new characters i made from readyplayerme. Whenever i finish them i download the glb file and import it everything is fine
But when i export to fbx and re-import them they all come up with the same different texture from their original one
I have tested it only happens whenever i import readyplayerme characters and not from any other software like makehuman
The skin was converted into the eye png during the fbx is my guess but how do i fix that?
It only happens to the skin color and the hair and it confuses me
Added subscriber: @telpy
blender/blender#103644 was marked as duplicate of this issue
Added subscriber: @scurest
Perhaps it's #96538.
Nope still the same
Im 2.93 i tried 2.8 and 3.1 its the same
I reinstalled 5 times and tried new glbs everytime
I also tried deleting all the blender data and still the same happens
Removed subscriber: @scurest
Reinstalled blender and looked and as it turns out the normal texture which could be manually changed into its normal one doesnt even exist this time
Only a ton of eye textures and skin colors but the head texture is completely missing
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Hi, thanks for the report. Can you share glb or .blend file which we can use as a reference?
Added subscriber: @JulienDuroure
fbx
man2.fbx
glb
man1.glb
blend
blendtest4.blend
Ty for helping me out btw
Changed status from 'Needs User Info' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Confirmed'