Node Wrangler: Lazy Mix on float outputs in Geometry Nodes gives error #104480
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Reference: blender/blender-addons#104480
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: Radeon RX 570 Series ATI Technologies Inc. 4.5.0 Core Profile Context 23.2.2.230217
Blender Version
Broken: version: 3.6.1 Alpha, branch: main, commit date: 2023-03-12 21:35, hash:
cbc73a1e0596
Worked: version: 3.6.0 Alpha, branch: main, commit date: 2023-03-03 23:37, hash:
d0cfbc23db81
Addon Information
Name: Node Wrangler (3, 44)
Author: Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer
Short description of error
In Geometry Nodes editor, using Lazy Mix (Ctrl + Shift + RMB-drag) on nodes with float outputs (ex: Value, Noise Texture, Voronoi Texture...) gives an error.
Exact steps for others to reproduce the error
off-topic:
In March 3 build, Lazy Mix on float outputs in GeoNodes editor generates a Math node with Add mode. (Unlike in Shader node, which generates a Mix node. I still find this inconsistency odd but this is off-topic for this bug report.)
I can confirm the issue. Looks like a recent regression.
This was caused by
f592ca10
, which also affects 3.5.@wannes.malfait I think these two lines are actually needed, and they don’t seem to break the lazy mix, but maybe they were removed for another reason?
I removed these lines since the mix node in geometry nodes was being set to 'ADD' even when doing the "lazy mix". I did not realize this would cause problems with float outputs. For me it's fine to revert this specific change for now. We can then make the behaviour more consistent in the future