When rigify generates using spines.basic_tail, Copy Rotation constraint needs to have z axis set #104481

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opened 2023-03-13 17:56:22 +01:00 by Mark McKay · 0 comments

System Information
Operating system: Windows 10
Graphics card: ATI Radeon

Blender Version
Broken: 3.4.0
Worked: Never as far as I can tell

Short description of error
The rigify addon omits including the Z axis in the Copy Constraint node it adds to the tail.* bones that it generates.

Currently only the X axis is checked, which means the tail can only wag vertically. The work around to fix this is to edit the generated rig, find all the tail.* bones and turn on the Z axis in them too.

Exact steps for others to reproduce the error

Create a new armature with a single bone.
Tab into edit mode.
Open the Armature tab in the properties window and go to the the Rigify section.
Open the Samples subsection and select the spines.basic_tail option in the samples window.
Click the Add Sample button.
Click Generate Rig.
Select the generated rig and go into pose mode.
Select the master tail controller bone and press R to rotate it.
Notice that the tail only moves in one axis.
Select a tail.* bone and look at the bone constraints tab. Notice that only the X axis is checked. Check the Z axis too.
Do this for the remaining tail.* bones too.
Now the tail can wag horizontally too.

**System Information** Operating system: Windows 10 Graphics card: ATI Radeon **Blender Version** Broken: 3.4.0 Worked: Never as far as I can tell **Short description of error** The rigify addon omits including the Z axis in the Copy Constraint node it adds to the tail.* bones that it generates. Currently only the X axis is checked, which means the tail can only wag vertically. The work around to fix this is to edit the generated rig, find all the tail.* bones and turn on the Z axis in them too. **Exact steps for others to reproduce the error** Create a new armature with a single bone. Tab into edit mode. Open the Armature tab in the properties window and go to the the Rigify section. Open the Samples subsection and select the spines.basic_tail option in the samples window. Click the Add Sample button. Click Generate Rig. Select the generated rig and go into pose mode. Select the master tail controller bone and press R to rotate it. Notice that the tail only moves in one axis. Select a tail.* bone and look at the bone constraints tab. Notice that only the X axis is checked. Check the Z axis too. Do this for the remaining tail.* bones too. Now the tail can wag horizontally too.
Mark McKay added the
Priority
Normal
Type
Report
Status
Needs Triage
labels 2023-03-13 17:56:23 +01:00
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Reference: blender/blender-addons#104481
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