Import FBX file will cause blender to crash #104606

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opened 2023-05-18 04:09:35 +02:00 by RedHaloStudio · 2 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.61

Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-05-17 14:38, hash: 086dada87893
Worked: (newest version of Blender that worked as expected)

Short description of error
Since 3.6 used numpy to speed up the import of FBX files, some FBX import will cause Blender to crash

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.61 **Blender Version** Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-05-17 14:38, hash: `086dada87893` Worked: (newest version of Blender that worked as expected) **Short description of error** Since 3.6 used numpy to speed up the import of FBX files, some FBX import will cause Blender to crash **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)]
RedHaloStudio added the
Type
Report
Priority
Normal
Status
Needs Triage
labels 2023-05-18 04:09:36 +02:00
Member

This should be caused by blender/blender#106783 rather than being an issue with the FBX import.

On a debug build on Windows, importing this .fbx fails in the Mesh.validate call and fails the same assert as in that issue

BLI_assert failed: G:\blender-git\blender\source\blender\blenkernel\intern\mesh_validate.cc:1297, strip_loose_polysloops(), at 'poly_offsets[i] >= 0'

This should be caused by https://projects.blender.org/blender/blender/issues/106783 rather than being an issue with the FBX import. On a debug build on Windows, importing this .fbx fails in the `Mesh.validate` call and fails the same assert as in that issue > BLI_assert failed: G:\blender-git\blender\source\blender\blenkernel\intern\mesh_validate.cc:1297, strip_loose_polysloops(), at 'poly_offsets[i] >= 0'

Since it is the same problem as blender/blender#106783, I will close this report as a duplicate, (it is already referenced there and can be consulted).

Please subscribe to blender/blender#106783 if you want to see further updates,

Since it is the same problem as blender/blender#106783, I will close this report as a duplicate, (it is already referenced there and can be consulted). Please subscribe to blender/blender#106783 if you want to see further updates,
Blender Bot added
Status
Archived
and removed
Status
Needs Triage
labels 2023-05-18 16:36:36 +02:00
Germano Cavalcante added
Status
Duplicate
and removed
Status
Archived
labels 2023-05-18 16:36:43 +02:00
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Reference: blender/blender-addons#104606
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