Skinify Rig distorted mesh results with Rigify Basic Human #104661
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Reference: blender/blender-addons#104661
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System Information
Operating system: Windows 11
Graphics card: NVIDIA GTX 1650 Super
Blender Version
Broken: 2.83, 3.5.1
Short description of error
Skinify Rig outputs a distorted mesh when used with the Rigify Basic Human meta-rig
This issue is related to #78064, which has been closed as fixed, but only the error message has been fixed. Mesh distortion is still an issue.
Exact steps for others to reproduce the error
Add > Armature > Basic > Basic Human (Meta-Rig)
Enter 'Pose Mode'
Select 'Create' tab
Open 'Skinify Rig' menu
Set 'Thickness > Body' to 2
Enable 'Solid Shape', 'Fill Gaps'
Click 'Add Shape'