[NewTek MDD] Import error #104700
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Reference: blender/blender-addons#104700
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Hello everyone,
First of all, I hope I'm raising this issue in the appropriate place.
Second of all, thank you for your work 🙏
I'm a complete Blender beginner, so my vocabulary might not be very accurate. Also, this issue might even be a misunderstanding on my end. If it's the case, sorry for that.
System Information
Operating system: macOS 13.4 (22F66)
Graphics card: Apple M1 Pro (=> the culprit? 🤔)
Blender Version
Broken: 3.5.1
Short description of error
struct.error: unpack requires a buffer of 12 bytes
This error happens right when importing the previously saved
.mdd
file (see steps below).Exact steps for others to reproduce the error
.mdd
file import, the error is displayed, and the plane is broken.Here is the
.mdd
file the tutorial makes us create.Here is the
.blend
file with all the steps from the tutorial up until the.mdd
import step.Below is the error log:
Thanks in advance for your help ! 😊
Hi, add-on
io_shape_mmd
mentioned in the python-traceback is not part of the official add-on repository of blender.Please report the issue to add-on developers
@PratikPB2123 I'm pretty sure it is, the support level is even indicated as 'OFFICIAL'. https://projects.blender.org/blender/blender-addons/src/branch/main/io_shape_mdd
Thanks @Imaginer .
Somehow slipped through my eyes. Sorry for that.
@PratikPB2123 You're welcome and no worries.
Thank you guys for your first look at this 🙏
Just so you know, I sent an email to the author earlier this day (found it here).
Hello,
After some investigations, I found that when I imported the
.mdd
, it had less verts than required, thus unpacking nothing, and causing the error. My hypothesis was that some problem occurred during the export, making the.mdd
file shorter than it should have been.Before diving deeper, I decided to try upgrading to blender 3.6... and it worked.
It seemed weird to me that upgrading was a solution, so I downgraded back to 3.5.1, just to make sure... and it worked as well.
Two possibilities:
.mdd
from theCube
object instead ofPlane
causes the error (names are from the attached.blend
file in the original post) when importing it on thePlane.001
object.My guess is that it is option 2. Sorry for that.
I think adding an error message to explain that this error happens because the number of verts in the
.mdd
file doesn't match the object's number of verts it is applied to could be useful, and save some debugging time to others.Have a nice day/evening,
Boris