Problem with scale after export to 3DS max format and DXF/STL #104713
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#104713
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Operating system: Win 10 x64
Graphics card: RTX 3070Ti
Broken: addon 3Ds in Blender 3.6 version
Hello! I have a problem after import/export to 3Ds format. In Blender i have object with scale 2000x2000mm, after export in 3Ds format and open in Autodesk 3Ds Max 2020/2021/2023 version i have scale 50,8mm
Same problem with STL format export in all versions of Blender 3.0-3.5 (But in that case, the scale decreases a hundred times). In Blender 1000mm, after export STL or DXF format and open in Autocad/Kompas3D/Autodesk 3Ds Max scale = 1mm!
@Timur-59
You have to uncheck
Convert units
, if checked, 3ds max assumes inches, here a quote from 3ds max manualUsually it should be 1:1000 scale because blender uses meters and 3ds max uses millimeters, that means blender objects will be smaller by factor 1000 if you import. That is an known issue, many applications using different ways to scale 3ds files, the 3ds file itself does not store any unit definitions, only the float value. You can scale up the models by factor 1000 in blender before export or you can scale up in 3ds max by factor 1000 after import
#71704 descripes how to setup blender to millimeters, you have to do this setup before importing the stl or 3ds file.
The 3ds exporter now got the option to scale the complete scene before export, set to 1000 to convert from meters to millimeters
Pull Request #104767