Can't open svg with Affinity Designer: Use UTF-8 encoding instead of ascii #104830
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Reference: blender/blender-addons#104830
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System Information
Operating system: macOS-12.5.1-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 555X 1.2
Blender Version
Broken: version: 3.6.1, branch: blender-v3.6-release, commit date: 2023-07-17 12:50, hash:
8bda729ef4dc
Worked: (newest version of Blender that worked as expected)
Addon Information
Name: Freestyle SVG Exporter (1, 0)
Author: Folkert de Vries
Short description of error
Affinity Designer (AD) can't open the svg file because the encoding of it is set to ascii. If I set it to UTF-8, then the file can be opened in AD and Inkscape.
Exact steps for others to reproduce the error
Workaround / possible solution
Set ascii to utf-8 encoding in Blender.app/Contents/Resources/3.6/scripts/addons/render_freestyle_svg.py
This is a known issue of Affinity Designer (see affinity forum). The ascii is valid for the svg.
Yes I know. But is there a reason to stick with ascii? Because if I open the svg in Inkscape and save it again, Inkscape will encode the file in UTF-8.
Given this context, it seems that the bug report is more of a request to enhance Blender's export compatibility with various programs (including Affinity Designer) by adopting a more widely accepted encoding such as UTF-8 for the generated SVG file.
It's worth noting that the Blender Bug Tracker is primarily intended for reporting bugs and errors. Requests for enhancements or improvements are generally not accepted.
I'm not sure changing to UTF-8 is an ideal approach. Maybe the author of the addon, @flokkievids, can better understand the question and reply (if he is still active).
I have the same issue. Blender won't update, Affinity won't update. Users stuck in the middle...