Animated object instances export frozen in place #104875
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Reference: blender/blender-addons#104875
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 536.40
Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-09-01 21:43, hash:
de09bdb510a0
Worked: (newest version of Blender that worked as expected)
Addon Information
Name: FBX format (5, 6, 0)
Author: Campbell Barton, Bastien Montagne, Jens Restemeier, @Mysteryem
Short description of error
Exporting an animated object with instancing enabled results in the instances being frozen in place in animation.
This was first identified as a bug in the code due to the use of the
ob_obj
variable that might by referenced before assignmentThe issue happens because the world-space matrices of the instances need to be updated each frame, but the bugged code is not doing so correctly.
Exact steps for others to reproduce the error
Bake Animation
>NLA Strips
Bake Animation
>All Actions
Appears to be a duplicate of:
#93604: FBX Exporter: Wrong Animations in exported Collection instances
But I'm considering closing the other one instead, as there are screenshots and code mentions here.
Yes, this should be a duplicate. I hadn't initially considered instance collections, but testing my fix showed them to also be affected.
I could copy most of the content of this report into a comment on #93604 and then close this report?
@Mysteryem, I already closed the other one, thanks for testing.
If necessary, the description here can be edited to include the file in the other report:
fbx-collection-instance-animation-bug.blend