Export Paper Model - features #104994
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Reference: blender/blender-addons#104994
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 497.17
Blender Version
Broken: version: 4.0
Addon Information
Name: Export Paper Model (1, 2)
Author: Addam Dominec
Short description of error
Want propose to changes around this addon Options
ALL
and layers with number pages, eg.Page 1
,Page 2
(on center viewport, in case ALL can be as series frames with pages)cc @AdamDominec
I don't know what should happen with an issue like this. It is a large list of feature requests, and it is almost impossible that I would ever mark this as "done" because many of the individual subtasks need discussion on their own.
Quick estimation of these individual tasks:
I add point 18 in relation 3 and 19, 20 ;p
@AdamDominec You can move each point to github then, did not know about this project on github before posting this.
In fact I tried use this to generate some prototype of work and was idea.. this is nice, but many weakens that can be supported.
What we can doo.. here.. put this list on patronite to support some $ maybe for solve problems and to motivate You : )
Maybe Blender Fundation can to dome magic trick, eg announcement for this quick track and founding to grow with this tool. Also blenderartist board community can support. Tool is great. I decided to support this by my vision to make some progress, update. Nice to see author here - thank You @PratikPB2123
The list was spontaneously posted.. sometimes just need to start to find more solution and option.
Anyway thx for great tool and attention here. (A więc Emu? : ) Hi !!
Regarding this:
Try watch for techSec, addon generating view and refreshing this inside blender, in fact blender need refresh for files I think
https://www.youtube.com/@ryansouthall8464
https://blender.community/c/rightclickselect/mEyE/?sorting=hot
But if horizontal view, then scale can be more real and adequate, real figures then can be bigger due this.
So in relation to point 2, 6 where 1st page can be with title, etc. text about project in vertical, and other this same (like BOM, or some "notes" (eg. point 19).
I belivie... : )
I did not analyze to much code around. Idea was to map the planes/fields like islands and maybe like svg.
Why do this? Eg. for point 18 with option to prepare own skins, UV, then this pages can be operated as separated, modified, etc. and all in blender.. without Inscape, etc.
In future can be used with BlenderBIM. Exactly planing some "split" solutions here, coz robot is test, and architectural use of this addon ca be great for mockups. Then user can "cut" in blender some svg object as duplicated to put on "land" to prepare right localization (eg. advanced dioramas).
I believe. We can suggest a "convention" that this addon converting all to 1 object as duplicated hidden figure and prepared to operation, but this all must be parented and child to the main, then user can indicate main object, eg. some empty for esy iteration objects that should be join, or where modification can be eliminated. Eg, paper prototype not must be this same like project, but for process this to paper modification must be turn off, excluded. In this case.. that why preview is important. We can have some preview of project as duplicated and refreshed if changes around object but not modificators, or with applied (then maybe decimate modficator can be used https://youtu.be/u9yqkf4Brf4?t=10).
Frame as board for paper and for figures, to framing on scene/layers. Eg. for some description text to add but not apart from paper sheet size, or if want outside, the user can see board.
Regarding explanation of point 7. upper, where have 10 figures on page and not sure with element is from as source of whole body, this BOM table can indicate a place and location island on paper sheet.
You probably thinking A4 format only, but when is bigger.. more figures on 1 sheet.. how to find. Then.. in table
A1 = hand left
B1 = head
C1 = hand right
A2 = left leg
B2 = body
C2 = right leg
..as example (the object names)
Each object can have color as wireframe. Random colors are seted by default from blender I think when using function (Viewport shading, Color > Random), in fact ViewPort Display for object have many settings that can be used, eg. color and name pined to origin, etc.