FBX exporter does not properly pack texture used in material if the texture node is not directly connected to the bsdf #105010
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Reference: blender/blender-addons#105010
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System Information
Operating system: macOS-13.6-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Pro 1.2
Blender Version
Broken: version: 4.0.0, branch: blender-v4.0-release, commit date: 2023-11-13 17:26, hash: 878f71061b8e
Worked: (unknown)
Short description of error
It seems that if the texture used is not directly connected to the Base Color of the PrincipledBSDF node, FBX export will not include the texture (even when set to copy and packed). My example doesn't show this, but when using the GLTF importer, it will sometimes create a material node tree that includes a Color Mix node, which is actually how I ran into this problem in the first place.
Exact steps for others to reproduce the error
I originally created this issue here: blender/blender#115019
This is expected, FBX IO uses https://docs.blender.org/manual/en/latest/addons/import_export/node_shaders_info.html which is limited in the nodes it supports.