Cell Fracture not working on a basic Monkey Head #105051
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Reference: blender/blender-addons#105051
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1660/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 537.58
Blender Version
Broken: version: 4.0.1, branch: blender-v4.0-release, commit date: 2023-11-16 16:40, hash:
d0dd92834a08
Worked: -/-
Addon Information
Name: Cell Fracture (0, 2)
Author: ideasman42, phymec, Sergey Sharybin
Short description of error
Using cell fracture on a basic Monkey Head with Default settings does not work as intended. I'm getting a cube like shape of the fractured objects.
Exact steps for others to reproduce the error
Add Monkey Head -> Use Cell fracture -> Default settings with Source limit set to 10 -> Press OK
This may be related to the boolean limitation on non-manifold geometry.
You can find more information about the boolean modifier and its limitations on non-manifold geometry here.
Cell fracture leaving behind a big square/rectangle set of pieces should be fixed in 4.0.2 with https://projects.blender.org/blender/blender/commit/c9dd5ce4cc1
With that change, 4.0.2 nearly matches 3.6.x behavior for the monkey (it's not perfect because the monkey is not a manifold mesh)