Compatibility problem with Blender 4.0.2 and the Rigify v0.6.9 addon for MPFBv2.0-a3 characters created from scratch with Rigify. Rigify is looking for a legacy preferences for addons #105055
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Reference: blender/blender-addons#105055
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 496.13
Blender Version
Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Worked: (newest version of Blender that worked as expected)
Addon Information
Name: Rigify (0, 6, 9)
Author: Nathan Vegdahl, Lucio Rossi, Ivan Cappiello, Alexander Gavrilov
Short description of error
Blender 4.0.2 not fully compatible with MPFBv2.0-a3 rigged model creation from scratch. rigify will run older blender models but will not populate the 'model layers' box. Also the 'from scratch' creation cannot create a new rigged human and returns an error saying the 'preferences: import-export: wavefront object' checkbox must be checked but this preference option no longer exists in blender 4.0.2.
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Setup: Blender 4.0.2 Animation with two (2) Rigify-rigged characters in same scene.
Problem #1: 3D Viewport; Ntab; 'Item/Rig Layers' is blank (not populated). '../Rig Main Properties' and '.../Properties' tab works fine (i.e. I can't see the rig layers in either object or pose mode but all 'properties' tab info is shown.
Problem #2: Cannot create a simple rigged human using the MPFBv2.0-a3 create a human from scratch. Blender 4.0 is looking for a checked 'import-export wavefront object' preference that no longer exists in blender 4.0
Fix Attempts tried:
2)Rig_ui.py does not exist in any version of file.
I did find python file 'name.Rigify_ui.py' (where 'name' is my character rig's name ex: 'Kirk.Rigify_ui.py') and this subroutine has the 'def register();' subroutine in it with a 'register()' command at the end.
I ran this routine from the 'scripting' interface but it did NOT populate the 'Rig Layers' tab.