Amaranth: local variable 'mpath' referenced before assignment #105190
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Reference: blender/blender-addons#105190
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System Information
Operating system: Linux-6.5.0-17-generic-x86_64-with-glibc2.38 64 Bits, X11 UI
Graphics card: Mesa Intel(R) UHD Graphics (ADL-S GT1) Intel 4.6 (Core Profile) Mesa 23.2.1-1ubuntu3.1
Blender Version
Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Worked: (newest version of Blender that worked as expected)
Short description of error
While playing around with object and its armature at some point the following error is shown in the console:
Originally reported by @IvanIvanov-1 : blender/blender#118516
Hi, @IvanIvanov-1, could you share sequence of steps that triggered this error
A guideline for making a good bug report can be found at https://developer.blender.org/docs/handbook/bug_reports/making_good_bug_reports/
I'm not sure what were the original steps, because it didn't crash the blender, so I saw the errors (there were maybe at least thirty - all the same) in the console only after I closed the blend file 20 min or so working with it.
However since there is a file and line where the problem occurs, it's easy to find the culprit and maybe possible fix would be just to initialised the variable
mpath = None
on line 82 inpose_motion_paths_ui
function.