3d Print Toolkit flags a mesh as non-manifold #105193
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Reference: blender/blender-addons#105193
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: AMD Radeon RX 6600 ATI Technologies Inc. 4.6.0 Core Profile Context 23.10.2.231013
Blender Version
Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Worked: (newest version of Blender that worked as expected)
Addon Information
Name: 3D-Print Toolbox ()
Author: Campbell Barton
Short description of error
3d Print Toolkit flags a mesh as non-manifold when there is an extraneous vertex on an edge. The clean-up function will try to fix this by creating a zero face.
Exact steps for others to reproduce the error
I reproduced the bug with an ico sphere in the screenshots below. Select an edge and subdivide it once. Select a face adjacent to that edge and delete it. Then select three points of the missing face and press F. This fills the gap, but creates a bad edge that the toolbox will flag as non-manifold.
Not sure if this is intended behavior or not. It's bad geometry, but it will probably print just fine. What makes it annoying is that the Make Manifold function will create a zero face to fix it. So if you do another check, it flags another error, and the Distorted clean up function can't fix it.
The solution is to either dissolve the extra vertex. Not sure how hard it would be to get the make manifold function detect this particular case.
Hi!
I think this is intended behavior, not a bug. To be manifold, it is necessary for an edge to be part of exactly two faces. The operations you've made create three edges that have one face each. The
Solid
test correctly mark these edges as non-manifold. Topologically, the mesh now has a hole, albeit a zero-area one. I agree it will probably print OK, but note the edges are marked Non Manifold, not Non Printable 😉The zero face created by
Make Manifold
will be marked by theDegenerate
test. It can be cleaned afterwards byMesh -> Clean Up -> Degenerate Dissolve
in Edit mode, fixing the remaining problem.I guess what's at issue is whether manifold-ness is useful as a test for a model being printable. I don't have enough experience to know what printer software & hardware can handle.
I think manifold-ness is in general a useful test for 3d printing. While the case with zero-area holes would probably print alright, larger holes would almost certainly require repairing, and the
Solid
test will find those as well. To be useful, a test does not need to be always perfect. It just needs to be good enough.Moreover, being manifold is also important in other cases, besides 3D printing. For instance, while a mesh with zero-area holes may print, it will probably face problems with boolean operations.
Closing since 3D Print Toolbox was removed from Blender, if issue is still present report it in add-on repo issue tracker: https://projects.blender.org/extensions/print3d_toolbox/issues