GlTF: export mesh transparency #105205
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Reference: blender/blender-addons#105205
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System Information
Operating system: macOS-14.2.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M2 1.2
Blender Version
Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Worked: version 3.6.9, branch: blender-v3.6-release, commit date: 2024-02-19 16:48, hash:
e958717a0c25
Short description of error
When exporting to glTF, either the .gltf file or the .glb file, the object's appearance is completely broken.
Exact steps for others to reproduce the error
glypse logo buggy glTF export.blend
Original report at: blender/blender#118871
This is due to wrong blend mode: image
cc @JulienDuroure
Hello,
Don't think there is any bug here.
Unfortunaly, there is sometime where there is no 100% compatibility between Blender and glTF.
As said, the alpha mode is set to Hashed. This is not something that exist in glTF, so we export it as blend mode.
(More about why alpha hashed is exported as alpha blend here : https://github.com/KhronosGroup/glTF-Blender-IO/pull/1195)
Closing this ticket
Thanks :)