FBX Exported Animation Has Unstable Rotation #105209
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Reference: blender/blender-addons#105209
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System Information
Operating system: Linux-6.6.16-2-MANJARO-x86_64-with-glibc2.39 64 Bits, X11 UI
Graphics card: NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 545.29.06
Blender Version
Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Short description of error
When exporting to FBX, some animated bones will start to shake. I've attached a Blend file as an example.
Steps to Reproduce
Debugging
It seems only
Bone.001
is affected. The wrong rotation at certain frames is either caused by an incorrectly generated matrix during the baking step, or by incorrectly converting that matrix to Euler rotations. However, I doubt it is the latter. I've printed some values ofBone.001
in thefbx_object_tx
function, while it was called byframe_values_gen
.Replacing the conversion of quaternion to Euler rotations in
fbx_object_tx
with the scipy implementation seems to solve the issue for this specific example. This neglects the compatibility check for the Euler rotations. I've not yet checked the underlying implementations of both methods.Thanks for the report. I can reproduce the issue in 3.6 and 4.0, but not in 4.1. It looks like
5b00141144
fixed the underlying issue.Thanks a lot! I'll check out 4.1 next week and close the issue accordingly.
I also cannot reproduce the issue in Blender 4.1.0 Release Candidate (hash 64bfe491645f built 2024-03-23 00:54:33).