Bones and bone collections get's removed after regenrating rigify rig #105219
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Reference: blender/blender-addons#105219
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System Information
Operating system: Linux-6.7.8-arch1-1-x86_64-with-glibc2.39 64 Bits, WAYLAND UI
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 550.54.14
Blender Version
Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Worked: (newest version of Blender that worked as expected last i checked 3.6)
Short description of error
When i generated a rig from meta-rig and i add some bones to the control rig like hair bones and other and add them to there there group like they are shown in the bellow image they gets removed when i regenerate the meta rig which is not what you expect to happen and this didn't happened in any previous versions only the bones remains if they are added in those bone collections that are made by rigify
Exact steps for others to reproduce the error
just regenerate the rig that i provided and see those bone collections gets removed that is shown in the image
Hi, bone groups has been replaced by
bone collection
in 4.0: https://developer.blender.org/docs/release_notes/4.0/animation_rigging/#bone-collections-and-colorsNot a bug, closing.
Then this is a problem, you should not do this it removes so many of my extra bones that i add after creating a rig and i find a problem so i have to regenrate the rig and all the bones are gone wow what a feature
Wait yeah i am talking about bone collection not groups i understand what changes has happned in 4.0
Bones and bone groups get's removed after regenrating rigify rigto Bones and bone collections get's removed after regenrating rigify rigThanks for the update. If I understand correctly you've added few more bone collections in rig (not metarig). And they are cleared after re-generating the rig, tight?
Can confirm in that case.
cc @angavrilov
Yes that is the problem
@PratikPB2123
The generated rig gets completely destroyed and rebuilt upon re-generation. That is how it always worked, and is expected behavior. Manual modification of the generated rig is not a supported use case, and would be done at the user's own risk and responsibility. All custom modification should be done to the metarig, that's why there are features designed specifically for including custom rigging into it.
Thanks, closing then.