Archimesh - Door and Window empties get moved to active collection even if different from door frame #105263
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Reference: blender/blender-addons#105263
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System Information
Operating system: Windows 11 64-bit build 22621.3296
Graphics card: Geforce RTX 3060
Blender Version
Broken: 4.0.2, 9be62e85b727, blender-v4.0-release, 2023-12-05
Worked: unsure what version worked, if any
Short description of error
Some of the child objects within the doors and windows meshes (and possibly other meshes) move to different collections when updating properties.
Exact steps for others to reproduce the error
This is based on the default startup. When I create a door or window object through Archimesh, everything gets created as expected. However, if I make a different collection active (simply click another collection) and then change any door or window property, the empty and its children are moved to that collection, while the door frame and its children remain in the previous collection. The way I would expect it to work is to keep all the objects underneath the empty at all times, regardless of what collection is active.
can confirm with blender 4.2 beta with addon version 1.2.5. Can also confirm for blender 4.1.