glTF exporter doesn't use texture color data for alpha map, only texture alpha. #105284
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Reference: blender/blender-addons#105284
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System Information
Operating system: Win 11
Graphics card: RTX3070
Blender Version
Broken: 4.1
Worked: 4.0.*
Short description of error
When exporting gltf, before I could use a texture's color to use as the alpha clip, but now, it only work with the texture's alpha.
Exact steps for others to reproduce the error
Use a black and white texture as the principled BSDF's alpha value. When exporting, that black and white texture gets mapped to the albedo.
Hello,
Thanks for the report
In 4.0, the alpha channel was created only from Red channel of the texture.
In 4.1, no alpha is generated.
Agree that the behavior changed. Was not right, and still is not right, not in the same way.
Closing this ticket here, as there is already a ticket open in the upstream repository : https://github.com/KhronosGroup/glTF-Blender-IO/issues/2176