Export fbx hangs on 4.x #105362

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opened 2024-06-23 08:28:42 +02:00 by tsh95294 · 2 comments

System Information
Operating system: Windows
Graphics card:

Blender Version
Broken: 4.1,4.2,4.3
Worked: 3.6

Short description of error
Export fbx hangs on 4.3

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
import a glb file and then export to fbx

**System Information** Operating system: Windows Graphics card: **Blender Version** Broken: 4.1,4.2,4.3 Worked: 3.6 **Short description of error** Export fbx hangs on 4.3 **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). import a glb file and then export to fbx
tsh95294 added the
Status
Needs Triage
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Type
Report
labels 2024-06-23 08:28:42 +02:00
tsh95294 changed title from Export fbx hangs on 4.3 to Export fbx hangs on 4.x 2024-06-23 08:29:08 +02:00
Author

also the texture is missing in the exported fbx file in 3.6 although it displays correctly in blender.

https://github.com/KhronosGroup/glTF-Blender-IO/issues/2277

also the texture is missing in the exported fbx file in 3.6 although it displays correctly in blender. https://github.com/KhronosGroup/glTF-Blender-IO/issues/2277

Just tested with a random free .glb model from sketchfab and i can't confirm your issue in it's current state.

For the export of the texture make sure following settings are set (path mode copy; embed textures):

When i view the fbx after export it has textures and worked despite being a .glb orignally.

As for your file: Yes, it hangs also on my pc. BUT that's a file/model issue (probably as it's too complex and/or not compatible) and so probably not a blender issue. You may narrow the issue down and provide further details and exact steps to reproduce to when the hang/crash happens.

Just tested with a random free .glb model from sketchfab and i can't confirm your issue in it's current state. For the export of the texture make sure following settings are set (path mode copy; embed textures): <img src="/attachments/ae6cb8c9-f9f9-4031-a606-c1b038ec1a7d" width="400"> When i view the fbx after export it has textures and worked despite being a .glb orignally. As for your file: Yes, it hangs also on my pc. BUT that's a file/model issue (probably as it's too complex and/or not compatible) and so probably not a blender issue. You may narrow the issue down and provide further details and exact steps to reproduce to when the hang/crash happens.
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Reference: blender/blender-addons#105362
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