Rigify: Action Constraint loses animation after regenerating. #105446
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Reference: blender/blender-addons#105446
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 560.81
Blender Version
Broken: version: 4.2.0, branch: blender-v4.2-release, commit date: 2024-07-16 06:20, hash:
a51f293548ad
Worked: (newest version of Blender that worked as expected)
Addon Information
Name: Rigify 0.6.10
Author: Nathan Vegdahl, Lucio Rossi, Ivan Cappiello, Alexander Gavrilov
Short description of error
When using 'Bone Constraint: Action', after regenerating the controllers, the keyframes for the control bones are replaced with the ORG bones.
This prevents modifications because:
This behavior occurs when using the rig type "basic.super_copy".
Additionally, when using Relink Constraints to link the 'Bone Constraint: Action' to the CTRL bone, the action modifier does not work in any way because the keyframes are still replaced with ORG bones.
Exact steps for others to reproduce the error
Open a clean Blender file.
Create a new Armature.
Create the bone 'Action_Master'.
2.1 Select the Rig Type: basic.super_copy.
2.2 Leave the Control and Widget checkboxes selected.
Create the bone 'Simple_deformer'.
3.1 Select the Rig Type: basic.super_copy.
3.1.1 Leave the Control, Widget, Deform, and Relink Constraints checkboxes selected.
Create a new animation Action and set up the keyframes:
Keyframe 0 = all transformations reset.
Keyframe 9 = apply any modification to the bone.
Add 'Bone Constraint: Action' to the bone 'Simple_Deformer'.
5.1 Add 'CTRL: ' to the beginning of the constraint's name.
5.2 Configure the 'Bone Constraint: Action' to be activated when moving the 'Action_Master' bone.
Test if the 'Action_Master' is correctly moving the 'Simple_Deformer' according to the animation.
Generate Rig.
Test if the 'Action_Master' continues to move the 'Simple_Deformer' (This step does not work because, during generation, the animation keyframes were replaced with ORG.)
Suggested change in behavior:
Never replace the keyframes of control bones with ORG bones.
How to use the append file
Action Constraint loses animation after regenerating.to Rigify: Action Constraint loses animation after regenerating.