Error using Node Wrangler CTRL + Shift + LMB in Shader Node Group #105448

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opened 2024-08-27 04:55:31 +02:00 by BlackON · 1 comment

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 556.13

Blender Version
Broken: version: 4.2.0, branch: blender-v4.2-release, commit date: 2024-07-16 06:20, hash: a51f293548ad
Worked: (newest version of Blender that worked as expected)

Addon Information
Name: Node Wrangler 3.55
Author: Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer

Short description of error
All work well until I create a node group, and do CTRL + Shift LMB, then the error always shows inside and outside of the node group. but not if create a new material. that way i should create a new material then do the shader creation multiple times because copy paste will copy the error as well

Error :

Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\startup\bl_operators\connect_to_output.py", line 334, in invoke
self.cleanup()
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\startup\bl_operators\connect_to_output.py", line 238, in cleanup
if not self.has_socket_other_users(socket):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\startup\bl_operators\connect_to_output.py", line 185, in has_socket_other_users
self.search_connected_viewer_sockets(output_node, self.other_viewer_sockets_users)
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\startup\bl_operators\connect_to_output.py", line 117, in search_connected_viewer_sockets
if socket.is_inspect_output and socket not in r_sockets:
^^^^^^
UnboundLocalError: cannot access local variable 'socket' where it is not associated with a value

Exact steps for others to reproduce the error
Make a polkadot shader, (add voronoi texture, add mapping, conncect voronoi's distance socket to mapping's vector socket, add color ramp and connect mapping's vector output to colorramp's fac. Then, do CTRL + Shift + LMB to color ramp, then mapping, then color ramp once more)

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2060 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 556.13 **Blender Version** Broken: version: 4.2.0, branch: blender-v4.2-release, commit date: 2024-07-16 06:20, hash: `a51f293548ad` Worked: (newest version of Blender that worked as expected) **Addon Information** Name: Node Wrangler 3.55 Author: Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer **Short description of error** All work well until I create a node group, and do CTRL + Shift LMB, then the error always shows inside and outside of the node group. but not if create a new material. that way i should create a new material then do the shader creation multiple times because copy paste will copy the error as well Error : Python: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\startup\bl_operators\connect_to_output.py", line 334, in invoke self.cleanup() File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\startup\bl_operators\connect_to_output.py", line 238, in cleanup if not self.has_socket_other_users(socket): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\startup\bl_operators\connect_to_output.py", line 185, in has_socket_other_users self.search_connected_viewer_sockets(output_node, self.other_viewer_sockets_users) File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\startup\bl_operators\connect_to_output.py", line 117, in search_connected_viewer_sockets if socket.is_inspect_output and socket not in r_sockets: ^^^^^^ UnboundLocalError: cannot access local variable 'socket' where it is not associated with a value **Exact steps for others to reproduce the error** Make a polkadot shader, (add voronoi texture, add mapping, conncect voronoi's distance socket to mapping's vector socket, add color ramp and connect mapping's vector output to colorramp's fac. Then, do CTRL + Shift + LMB to color ramp, then mapping, then color ramp once more)
BlackON added the
Priority
Normal
Type
Report
Status
Needs Triage
labels 2024-08-27 04:55:32 +02:00
Author

seems this error not show if I remove (viewer) from node group and do CTRL + Shift + LMB, but shows again after a moment

seems this error not show if I remove (viewer) from node group and do CTRL + Shift + LMB, but shows again after a moment
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Reference: blender/blender-addons#105448
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