FBX Exporter: "Export Subdivision Surface" state inverted #105459
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#105459
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: Quadro P2000/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 537.58
Blender Version
Broken: version: 4.2.0, branch: blender-v4.2-release, commit date: 2024-07-16 06:20, hash:
a51f293548ad
Worked: (newest version of Blender that worked as expected)
Addon Information
Name: FBX format 5.12.4
Author: Campbell Barton, Bastien Montagne, Jens Restemeier, @Mysteryem
Short description of error
Operator Presets > Geometry > Export Subdivision Surface seems to be worded either wrong or inverted.
When activating "Export Subdivision Surface", the exported meshes all have no subdivision surface applied.
Inversely, when deactivated, the Subdivision Surface Modifier seems to be baked into the meshes on export.
Exact steps for others to reproduce the error
In the .blend file provided the same Mesh Setup has been placed in two collections with FBX exporter Settings.
The Mesh has a mirror modifier as well as a subdivision surface modifier.
If you take a look at the export settings you see that the collection that you would expoect to export the subdivision surfaces ("Export Subdivision Surface" active) does not.
And inversely the one you would expect to ignore any subdivision surface modifiers ("Export Subdivision Surface" deactivated) does export it.
Geometry > Export Subdivision Surface
saves the first Subdivision Surface modifier as FBX Subdivision without applying it. Applications that support FBX Subdivision can read the FBX Subdivision from the file when importing it and then can apply the subdivision only during rendering or apply it after importing. This allows for files with high subdivision surface levels to be exported without resulting in large file sizes that would occur if the subdivision surface was applied. In Blender's case, importing such a file withInclude > Subdivision Data
enabled in the importer will create a Subdivision Surface modifier on the imported mesh with the appropriate number of levels.With
Geometry > Export Subdivision Surface
disabled andGeometry > Apply Modifiers
enabled (enabled by default), all non-Armature modifiers are applied while exporting, baking the results into the exported mesh.So the behavior seen here is the intended behavior.
Oof. Yes, okay when you see it from this angle then it's correct bahaviour, I guess.
"Export lowest Subdivision only" could maybe be a bit clearer to the user. The way it is worded now seems too ambiguous to me.