Reset 3D View #38718
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#38718
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Reset 3D View is a simple plugin that resets the views of all open 3D view windows back to a default view. This is handy for situations when you have navigated yourself away and want to center the view at the starting point again. It helps with the orientation in the 3D space.
The wiki page can be found here: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/Reset_3D_View#Summary
Kind regards Reiner 'Tiles' Prokein
reset3dview.py
Changed status to: 'Open'
Added subscriber: @tiles
Added subscriber: @CodeManX
It is a really useful addition IMO. It could be improved code-wise, but I wonder if it shouldn't rather be implemented in C like the other camera view related operators. It could even use the initial camera perspective and distance from user's startup.blend, or factory settings if prefered (I'm in favor of user-configurable startup.blend).
Leaving this up for a Blender dev to decide.
Thanks for the support CoDEmanX. I would have nothing against a C implementation really. Would make me even happier to have this natively in Blender instead by a plugin :)
Added subscriber: @ideasman42
Changed status from 'Open' to: 'Archived'
This kind of functionality I wouldn't do as an addon (or if done as an addon it might belong to a collection of related functionality),
However Im not really sure this is so useful? - you can always press home key.
All views in blender could have some way to reset back to their defaults, but typically you want to have the view frame the data or the selection (Homekey or Numpad .).
Closing, however I don't want to discourage addons which improve viewport functionality, this just seems too trivial a change to be bundled into an addon.
Thanks for having a look at it Campbell.
It is very useful for such a small thing. I missed this functionality. That's why i made it at all. It exists natively in trueSpace since eons. And i already got some happy replies from users that missed this functionality too :)
From a developer point of view the plugin couldn't be small enough for me. It was my first Blender plugin. So of course it is very small. But the biggest software is made of all those small things. And when a functionality improves a software then the size doesn't really matter. I don't have a bundle of scripts yet where i could add this functionality.
For the functionality itself, it is a difference if i frame a selected object, or if i can return to a default view. The object to frame may be at another location. Or i have navigated myself away and don't know where is back and front anymore. Like in a big terrain mesh. Starting from a fixed default view makes things much easier then. And i use the reset view regularly in trueSpace. And now in Blender too.
I would of course also be happy when i wouldn't need to write a plugin for that. But since i don't know C and am no Blender dev to put it into the trunk then, this is the only way for me ;)
Just curious, "closing" means that the plugin does not get hosted at the Blender server, right? Wiki relies at Blender links mostly. Do i need to remove it from the Wiki then?
It can stay on wiki as external addon of course!
Thanks CoDEmanX :)
Added subscriber: @ermo
@ideasman42 / @tiles :
Would you guys be ok with PDT absorbing this functionality in a button in the PDT View panel? It's quite useful and I don't think it was ever brought up to 2.80 standards?
Hey Rune. The script is open source under the GPL compliant Apache license. You can do with it whatever you want. This is even welcome. That's the spirit behind Open Source :)
Blender comes with a somehow similar addon called Stored Views in case you need further inspiration.
Cheers Reiner -- I only pinged you because I thought you might enjoy knowing that your code made it into Blender, even if a few years has passed since you proposed it for inclusion in the first place. =)