Binary FBX exporter doesn't export proper materials to Unity when there's a modifier added. #40216

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opened 2014-05-16 00:07:35 +02:00 by Mariachi Maltesers · 7 comments

System Information
Windows 8.1 x64

Blender Version
Broken: (064ef3f-win64)

Adding any modifier and exporting an FBX with the binary exporter and 'apply modifiers' active
makes Unity import a material called 'No Name' regardless of actual materials and their number.

Hope it isn't too Unity specific, but the problem seems to be on the new exporter's side, the ASCII one works fine in that respect.
wall_f.blend

**System Information** Windows 8.1 x64 **Blender Version** Broken: (064ef3f-win64) Adding any modifier and exporting an FBX with the binary exporter and 'apply modifiers' active makes Unity import a material called 'No Name' regardless of actual materials and their number. Hope it isn't too Unity specific, but the problem seems to be on the new exporter's side, the ASCII one works fine in that respect. [wall_f.blend](https://archive.blender.org/developer/F89130/wall_f.blend)

Changed status to: 'Open'

Changed status to: 'Open'
Bastien Montagne was assigned by Mariachi Maltesers 2014-05-16 00:07:35 +02:00

Added subscriber: @frmdbl

Added subscriber: @frmdbl

The file I attached contains the same mesh with an 'edge split' modifier and without.

The file I attached contains the same mesh with an 'edge split' modifier and without.

Confirmed, issue seems to be that temp mats generated when applying modifiers are not linked to material, so they do not get mat indices.

Side note, you should not need to use the SplitEdge modifier anymore, split normals replace it with less data now. ;)

Confirmed, issue seems to be that temp mats generated when applying modifiers are not linked to material, so they do not get mat indices. Side note, you should not need to use the SplitEdge modifier anymore, split normals replace it with less data now. ;)

This issue was referenced by 29072f8d46

This issue was referenced by 29072f8d46d717d6fe6c6d43043bf36f92134439

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit 29072f8d46.

Closed by commit 29072f8d46.
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Reference: blender/blender-addons#40216
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