FBX export: Binary FBX does not export shape keys #40305
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Reference: blender/blender-addons#40305
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The ASCII exporter can export shape keys (although, not bone-less shape key animations), which Unity imports as BlendShapes. The binary FBX exporter does not appear to export shape keys.
shape_key_export.blend
Changed status to: 'Open'
Added subscriber: @Moguri
This is TODO, not bug - and for sure not a 2.71 target…
@Moguri I would need a simple FBX file from max or so with one or two shapekeys in it… I suspect shapekeys are no more embedded in mesh as they were in 6.1 (at least, they have their own class in FBX SDK).
I do not currently have access to Max or Maya, so maybe we'll need to see if we can get a sample from the community?
@Moguri ah, forgot to followup here, using FBX converter I was able to get an 7.3 with shape keys, so now I know how they are layout, no more need for that.
Just need time to code this (it’s nearly as complex as armatures/skinning :/ ).
Changed status from 'Open' to: 'Resolved'
Code is in master now (relative shape keys only, for now!,
0abd36f1ec
and59ff66fa7a
).Added subscriber: @ThomasWright
I just tried to use this on a character and get the following error...
Traceback (most recent call last):
KeyError: bpy.data.materials['Eyes']
location: :-1
When I tried to export just the character (no eyes) i get this...
Traceback (most recent call last):
KeyError: bpy.data.materials['Eyes']
location: :-1
bpy.context.object.location- [x] = 0
bpy.ops.object.transform_apply(location=True, rotation=False, scale=False)
bpy.ops.object.transform_apply(location=True, rotation=False, scale=False)
bpy.ops.object.transform_apply(location=True, rotation=False, scale=False)
bpy.ops.object.select_all(action='TOGGLE')
Traceback (most recent call last):
KeyError: bpy.data.materials['Eyes']
location: :-1
Traceback (most recent call last):
KeyError: bpy.data.materials['Shirt']
location: :-1
Please make a new report, and attach your .blend file!