Collada Import - Bone Duplication #40374

Closed
opened 2014-05-26 23:07:56 +02:00 by Bryan Conn · 8 comments

OS: Windows 7 X64

Version Info:
V2.61 & 2.62: No triplicates, only parameters in animation = rotation in a Euler format, animation plays upside down, only 237 frames of animation
V2.63 & 2.66: Triplicates, parameters in animation =rotation(quaternion), location and scale, animation plays OK but only 237 frames of animation
V2.69 & V2.70: Triplicates, parameters in animation =rotation(quaternion), location and scale, animation plays OK with 296 frames of animation

Issue:
Collada import is creating 3 copies of the bones in an animation file. Format is openCollada 1.4.1 (https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools) Exported from 3DS Max 2013. Autodesk Collada doesn't load at all.

Reproduction:
Import an openCollada 1.4.1 DAE file using the Collada Importer. Blend scene and openCollada 1.4.1 file created from 3DS Max.

Files:
Collada DAE file
Blend Scene
http://www.diviniaro.com/files/Collada_Tripple_Bones.zip

**OS:** Windows 7 X64 **Version Info:** V2.61 & 2.62: No triplicates, only parameters in animation = rotation in a Euler format, animation plays upside down, only 237 frames of animation V2.63 & 2.66: Triplicates, parameters in animation =rotation(quaternion), location and scale, animation plays OK but only 237 frames of animation V2.69 & V2.70: Triplicates, parameters in animation =rotation(quaternion), location and scale, animation plays OK with 296 frames of animation **Issue:** Collada import is creating 3 copies of the bones in an animation file. Format is openCollada 1.4.1 (https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools) Exported from 3DS Max 2013. Autodesk Collada doesn't load at all. **Reproduction:** Import an openCollada 1.4.1 DAE file using the Collada Importer. Blend scene and openCollada 1.4.1 file created from 3DS Max. **Files:** Collada DAE file Blend Scene http://www.diviniaro.com/files/Collada_Tripple_Bones.zip
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @reddozen

Added subscriber: @reddozen

Added subscriber: @mont29

Added subscriber: @mont29
Nathan Letwory was assigned by Bastien Montagne 2014-05-27 12:36:12 +02:00

Another one on your plate, Ô King Jester! :)

Another one on your plate, Ô King Jester! :)
Author

Note that the number of key frames in the older versions was due to a set FPS of 24. This was corrected to 30 already. This bug revolves around the fact that the WXYZ values are getting duplicated in the import on the dope sheet and show up as additional bones on our game engine exporter.

tripples_dope_sheet.jpg

Note that the number of key frames in the older versions was due to a set FPS of 24. This was corrected to 30 already. This bug revolves around the fact that the WXYZ values are getting duplicated in the import on the dope sheet and show up as additional bones on our game engine exporter. ![tripples_dope_sheet.jpg](https://archive.blender.org/developer/F91595/tripples_dope_sheet.jpg)

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Added subscriber: @Sergey

Added subscriber: @Sergey

Moving to TODO http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Import_Export#Import:_Bugs Bugtracker is for reports we can handle in reasonable amount of time.

Moving to TODO http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Import_Export#Import:_Bugs Bugtracker is for reports we can handle in reasonable amount of time.
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Reference: blender/blender-addons#40374
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