Collada Import - Bone Duplication #40374
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#40374
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
OS: Windows 7 X64
Version Info:
V2.61 & 2.62: No triplicates, only parameters in animation = rotation in a Euler format, animation plays upside down, only 237 frames of animation
V2.63 & 2.66: Triplicates, parameters in animation =rotation(quaternion), location and scale, animation plays OK but only 237 frames of animation
V2.69 & V2.70: Triplicates, parameters in animation =rotation(quaternion), location and scale, animation plays OK with 296 frames of animation
Issue:
Collada import is creating 3 copies of the bones in an animation file. Format is openCollada 1.4.1 (https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools) Exported from 3DS Max 2013. Autodesk Collada doesn't load at all.
Reproduction:
Import an openCollada 1.4.1 DAE file using the Collada Importer. Blend scene and openCollada 1.4.1 file created from 3DS Max.
Files:
Collada DAE file
Blend Scene
http://www.diviniaro.com/files/Collada_Tripple_Bones.zip
Changed status to: 'Open'
Added subscriber: @reddozen
Added subscriber: @mont29
Another one on your plate, Ô King Jester! :)
Note that the number of key frames in the older versions was due to a set FPS of 24. This was corrected to 30 already. This bug revolves around the fact that the WXYZ values are getting duplicated in the import on the dope sheet and show up as additional bones on our game engine exporter.
Changed status from 'Open' to: 'Archived'
Added subscriber: @Sergey
Moving to TODO http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Import_Export#Import:_Bugs Bugtracker is for reports we can handle in reasonable amount of time.